Straighten uuv grid script?

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UV netalignAuthor: ringpull
Updated with new demo video: mXB_UVnetalign — VBS script that aligns a UV island's rows and columns horizonally/vertically. Island should have quad topology. Spacing is sampled from the first row/column, alternatively a custom constant row/column spacing can be specified (Which of btw. the default value is the average row/column distance - meaning the total island size wouldn't change using the default settings).

Usage: Select the samples (= polygon UV corners in the texture editor) you wish to affect - usually Ctrl+A will work unless you want to affect only a part of an island. Then run the script, which asks you to pick the top left sample. For irregular UV layouts, the UVs have to be broken up as demonstrated here by the author. Find more information on the author download page linked below (japanese - english translation by google here). Martin Yara's modified version of the script (which adds the option to modify rows only or columns only) is available in the local backup. Note that the script freezes the object's modeling stack before operating.

local backup: mXB_UVnetalign.zip

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CYTE
Posts: 33
Joined: 05 Sep 2015, 07:55

Re: Straighten uuv grid script?

Post by CYTE » 22 Mar 2016, 11:25

Hey myara!
Thank you so much for your effort! its working now!
the scripts must be in conflict with some other plugin i have installed or something like that.
when i make a new clean user data folder it is working perfectly!
thank you for your help!
cheers
CYTE

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