Select Poly by Angle

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Hirazi Blue
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Select Poly by Angle

Post by Hirazi Blue » 02 Jan 2015, 16:16

Image
Select Poly by Angle by sshumihin.

Hat-tip: crude
Stay safe, sane & healthy!

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FXDude
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Re: Select Poly by Angle

Post by FXDude » 03 Jan 2015, 04:24

Hum! How did you come across that?

There is also this from the same place

SelectSimilarPolys which is also pretty neat,

Image


StructureExplorer which I'm sure someone knows when/how it might be useful ;)

Image

and a Headus UV Layout plugin

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Hirazi Blue
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Re: Select Poly by Angle

Post by Hirazi Blue » 03 Jan 2015, 10:50

FXDude wrote:Hum! How did you come across that?
I didn't find it myself, crude did on the German xsiforum.de. ;)
_
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thecook
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Re: Select Poly by Angle

Post by thecook » 08 Jan 2015, 21:24

i discovered this kind of tool in maya and thought they were quite fun to play with.
but that's pretty much it.

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FXDude
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Re: Select Poly by Angle

Post by FXDude » 08 Jan 2015, 23:18

I agree some of those may not be the most exciting, but I think the 'select similar polys' can come in pretty handy.

BTW In contrast for angle based stuff .. the following is SOO useful for quickly selecting specific edges for beveling or creasing or whatever in one go (!)

(from RRRay's magic bag )
mHard Edge Marker Author: Martin Yara
Run it from the Model - Modify Component menu on the left. You have 3 buttons: Select - It will select all edges whose neightbor faces have an angle superior to the one specified in the angle option. It works with objects, and with specified subcomponent selections. This is based on »Select Hard Edges« by Christopher Peltz, but working a lot faster. Hard - Mark selected edges to Hard, delete edge clusters and freeze only the mark hard edges operator in the selected object. Soft - Unmark hard edges to soft.

Instructions: Drag & Drop the xsiaddon to the XSI Viewport (you can drag & drop directly from the link) Versions: XSI 5.11 and later

local backup: mHardEdgeMarker.xsiaddon

author blog: http://myara.blog.fc2.com / download: /mHardEdgeMarker.html

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FXDude
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Re: Select Poly by Angle

Post by FXDude » 22 Jan 2015, 21:06

Actually, this angle based selection can actually be quite useful, particularly for quickly creating UV islands out of polys of similar yet arbitrary angles (better than using x, y, z poly selection buttons in UV editor), which I just recently needed to do, and came in super handy :)
Hirazi Blue wrote:Image
Select Poly by Angle by sshumihin.

Hat-tip: crude

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wireframex
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Joined: 08 Jun 2009, 23:02
Location: France

Re: Select Poly by Angle

Post by wireframex » 24 Jul 2017, 19:20

Hello guys,

Is there any tip to make it work SelectSimilarPoly or SelectByAngle with SI2015 SP2 ?

Thanks
Phil
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

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