Mitsuba Exporter

Discussions concerning plugins for SOFTIMAGE©
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TwinSnakes007
Posts: 316
Joined: 06 Jun 2011, 16:00

Re: Mitsuba Exporter

Post by TwinSnakes007 » 18 May 2013, 21:12

Since both Vertex Colors and Texture Coordinates are in the Sample space, I got UV's for free! :D
RT_TextureCoordinates.jpg

neuk
Posts: 17
Joined: 29 Sep 2011, 10:00

Re: Mitsuba Exporter

Post by neuk » 26 Jul 2013, 14:07

Hey great work... Mitsuba looks amazing, and your work on the exporter is great.

I had one question, how does mitsuba handle output? Im guessing aov's are not implemented yet but is there any settings for handling what file format to output and similar?

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TwinSnakes007
Posts: 316
Joined: 06 Jun 2011, 16:00

Re: Mitsuba Exporter

Post by TwinSnakes007 » 26 Jul 2013, 15:04

Nope, no AOV's. The output format is XML. Mitsuba can also be interacted with via Python, as it exposes a Python API that's almost a 1:1 mapping to the C++ codebase.

I was busy testing the new RedShift renderer [which is REALLY great btw]. But, now I'm back working on Mitsuba. RedShift dropped 32bit OS support and my main box with my GPU's is still on 32bit, so I'm cant continue testing.

I'll be putting together some videos on how to build the Mitsuba plugin, and work with the Exporter this weekend.

neuk
Posts: 17
Joined: 29 Sep 2011, 10:00

Re: Mitsuba Exporter

Post by neuk » 26 Jul 2013, 16:28

Ah, Thanks for the heads up, a video for compiling and set-up would be awesome...
Best of luck with the plug-in, cant wait to test it out in xsi.

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TwinSnakes007
Posts: 316
Joined: 06 Jun 2011, 16:00

Re: Mitsuba Exporter

Post by TwinSnakes007 » 29 Jul 2013, 07:14

Links:
VS 2010 Express Edition
TortioseHG
Softimage Plugin Repo

Video


I'll post Part 2 tomorrow after work about how to setup a scene.

EDIT: There's a bug in the video. You want to install TortoiseHg instead of Mercurial.

neuk
Posts: 17
Joined: 29 Sep 2011, 10:00

Re: Mitsuba Exporter

Post by neuk » 29 Jul 2013, 21:08

\m/

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