Nope, no AOV's. The output format is XML. Mitsuba can also be interacted with via Python, as it exposes a Python API that's almost a 1:1 mapping to the C++ codebase.
I was busy testing the new RedShift renderer [which is REALLY great btw]. But, now I'm back working on Mitsuba. RedShift dropped 32bit OS support and my main box with my GPU's is still on 32bit, so I'm cant continue testing.
I'll be putting together some videos on how to build the Mitsuba plugin, and work with the Exporter this weekend.
Mitsuba Exporter
Re: Mitsuba Exporter
Ah, Thanks for the heads up, a video for compiling and set-up would be awesome...
Best of luck with the plug-in, cant wait to test it out in xsi.
Best of luck with the plug-in, cant wait to test it out in xsi.
- TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 16:00
Re: Mitsuba Exporter
Links:
VS 2010 Express Edition
TortioseHG
Softimage Plugin Repo
Video
I'll post Part 2 tomorrow after work about how to setup a scene.
EDIT: There's a bug in the video. You want to install TortoiseHg instead of Mercurial.
VS 2010 Express Edition
TortioseHG
Softimage Plugin Repo
Video
I'll post Part 2 tomorrow after work about how to setup a scene.
EDIT: There's a bug in the video. You want to install TortoiseHg instead of Mercurial.
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