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 Post subject: Xsi to After Effects (camera and nulls)
PostPosted: 31 Jul 2012, 00:51 
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Joined: 30 Jul 2012, 18:40
Posts: 10
hey guys. its not my work but i thought that might be useful for someone here. i searched too much about sending xsi camera to after effects. i found some tools but none of them work perfectly as this i found in google softimage mail list group. created by Thomas Volkmann. i must say a big thanks to him. it save me alot of time. working fine on softimage 2013 and After Effects CS6.

# Put the scene-Camera and the nulls that you want to export into a group.
# Select the group and run the script.
# A .jsx script is created that you can run inside AfterFX. It creates a new Comp with Camera and Nulls.


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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 31 Jul 2012, 11:28 
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Joined: 19 Aug 2010, 22:47
Posts: 111
Hm.. Not working
Don`t match coordinates camera and null in AE and XSI.
Don`t match position null with sequence.


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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 31 Jul 2012, 15:19 
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Joined: 30 Jul 2012, 18:40
Posts: 10
make sure your render dimension in render setting is the same as script output height and width size.


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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 01 Aug 2012, 01:41 
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Joined: 17 Nov 2009, 18:46
Posts: 392
Thank you very much for this!! I've only tested it with a simple still render of a cube with nulls attached to each of the corners. It exported/imported flawless! Working at 1920x1080 24fps.

Because a lot of effects use 2d coordinates, you can use this expression to convert 3d coordinates into 2d screenspace coordinates:
L = thisComp.layer("null"); fromComp(L.toComp(L.anchorPoint))

Big thanks! :ymparty:
-Dave


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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 01 Aug 2012, 11:45 
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Joined: 30 Jul 2012, 18:40
Posts: 10
dwigfor wrote:
Thank you very much for this!! I've only tested it with a simple still render of a cube with nulls attached to each of the corners. It exported/imported flawless! Working at 1920x1080 24fps.

Because a lot of effects use 2d coordinates, you can use this expression to convert 3d coordinates into 2d screenspace coordinates:
L = thisComp.layer("null"); fromComp(L.toComp(L.anchorPoint))

Big thanks! :ymparty:
-Dave


Glad to hear that!
and thanks for the expression. it would be very useful!


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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 04 Aug 2012, 20:22 
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Joined: 19 Aug 2010, 22:47
Posts: 111
Working! strange that tested in old scene 768/576 and have bugs. Now all working.
Some questions
SI coordinates -28.7/19.5/38.09
AE coordinates 96.7/92.2/-380.9
why don`t match 3d coordinates?
will be nice to create a menu(shelf) with script in AE
1) To apply corner pin by 4 nulls and convert 3d to 2D coordinates to match corners in plane
2) Convert SI plane to new composition with the same picture ratio or create corner pin with the pins in corners.


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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 26 Nov 2013, 15:37 
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Joined: 25 Oct 2010, 09:44
Posts: 53
Location: South Africa
This is brilliant - thanks so much . . . works like a charm

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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 13 Apr 2016, 00:23 
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Joined: 10 Feb 2010, 05:36
Posts: 142
Location: Ecuador
I´m trying this script on CS6 After effects, run it but nothing appear into the composition.
How do I know if it´s working? Doesn´t create anything.
I´m running python from softimage. I see the dialogs, and export the .jsx

Please help.

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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 13 Apr 2016, 17:50 
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Joined: 08 Oct 2012, 11:03
Posts: 36
Would it be difficult to do the same with Fusion ?


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 Post subject: Re: Xsi to After Effects (camera and nulls)
PostPosted: 13 Apr 2016, 18:22 
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Joined: 26 Sep 2009, 15:51
Posts: 1263
Location: Bonn, Germany
Sir David can you post the generated script here?

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