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 Post subject: quickinset
PostPosted: 17 Aug 2011, 00:26 
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Joined: 09 Jun 2009, 11:59
Posts: 619
Location: warsaw
Tool was rewritten few times, so please report bugs...

- Extruding along normal is available only in 2012 SAP
- for operations that relies on SI units you drag in component's normal direction, for other ops (like point skirting ratio/bevel subdivisions) just drag across screen
- subdivision highlighting is supported only for level 1 and only catmull-clark
- J, L hotkeys change subdivision on extrude
- K hotkey is for repeating operation on highlighted component/subselection
- ENTER shows op PPG
- shift makes operations 10x slower
- LMB is extruding, LMB and then RMB - changes inset ratio of extrusion
- MMB is beveling, , MMB and then RMB - changes bevel subdivisions
- RMB is insetting
- tool can also work in supra mode if you hotkey the tool
- I've used it to model few production objects and it's pretty useful


Attachments:
File comment: ******** LATEST ******
xsiaddon, 64bit

quickextrude_0.2.zip [56.95 KiB]
Downloaded 275 times
File comment: source code
quickextrude_src.rar [18.49 KiB]
Downloaded 428 times
File comment: xsiaddon, 2012 32/64bit
pmQuickExtrude.zip [109.36 KiB]
Downloaded 821 times

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Last edited by origin on 14 May 2013, 21:52, edited 4 times in total.
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 Post subject: Re: C++ custom tool SDK programming tip
PostPosted: 17 Aug 2011, 00:36 
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Joined: 09 Aug 2010, 01:37
Posts: 339
Location: Tits
WOW!!
That's what Softimage needs, interactive extrude and quick tools like your hybrid.
Oh, and I love poly highlighting!
Now if you could throw in edge bevel/extrude into same tool it would be killer.

Do you use modifiers, or just mouse buttons?

Please proceed.


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 Post subject: Re: C++ custom tool SDK programming tip
PostPosted: 17 Aug 2011, 08:52 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
Right now I only use left/middle mouse button (repeat last extrude) and TAB to switch between extrude/inset mode.

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 Post subject: Re: C++ custom tool SDK programming tip
PostPosted: 17 Aug 2011, 09:10 
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Joined: 17 Aug 2010, 11:21
Posts: 355
That is indeed an impressive tool, Piotrek. The reason why i always liked silo (and im sure it applies to other well known modelers) is it combines as many operation into one tool as possible. Quite a fewer hotkeys would be needed if the modeling tools in xsi were designed this way...


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 Post subject: Re: C++ custom tool SDK programming tip
PostPosted: 17 Aug 2011, 09:13 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
thanks, It is more a training tool to get familiar with c++ after 15 years of not using it. hopefully things will go faster now cause this tool took me 3 long days to get done.

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 Post subject: Re: C++ custom tool SDK programming tip
PostPosted: 17 Aug 2011, 09:23 
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Joined: 09 Aug 2010, 01:37
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Location: Tits
That's great, it means you can make 100 tools per year!


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 Post subject: Re: C++ custom tool SDK programming tip
PostPosted: 17 Aug 2011, 10:46 
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Joined: 09 Jun 2009, 11:59
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hehe, I wish ;)

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 Post subject: Re: C++ custom tool SDK programming tip
PostPosted: 17 Aug 2011, 11:56 
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Joined: 04 Jun 2009, 12:15
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Looks great... :-bd
Is this more of a "proof of concept", an "inhouse tool" or do you plan to release it someday?

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 Post subject: Re: quickinset
PostPosted: 17 Aug 2011, 12:41 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
mostly for learning, I plan to do more and will be sharing this as soon as possible.

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 Post subject: Re: quickinset
PostPosted: 17 Aug 2011, 13:54 
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Joined: 19 Aug 2010, 22:47
Posts: 111
gr8 origin!
Possible to show value numbers of insets and extrude?


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