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 Post subject: Select Poly by Angle
PostPosted: 02 Jan 2015, 17:16 
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Select Poly by Angle by sshumihin.

Hat-tip: crude

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 Post subject: Re: Select Poly by Angle
PostPosted: 03 Jan 2015, 05:24 
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Hum! How did you come across that?

There is also this from the same place

SelectSimilarPolys which is also pretty neat,

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StructureExplorer which I'm sure someone knows when/how it might be useful ;)

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and a Headus UV Layout plugin


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 Post subject: Re: Select Poly by Angle
PostPosted: 03 Jan 2015, 11:50 
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FXDude wrote:
Hum! How did you come across that?

I didn't find it myself, crude did on the German xsiforum.de. ;)
_

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 Post subject: Re: Select Poly by Angle
PostPosted: 08 Jan 2015, 22:24 
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i discovered this kind of tool in maya and thought they were quite fun to play with.
but that's pretty much it.


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 Post subject: Re: Select Poly by Angle
PostPosted: 09 Jan 2015, 00:18 
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I agree some of those may not be the most exciting, but I think the 'select similar polys' can come in pretty handy.

BTW In contrast for angle based stuff .. the following is SOO useful for quickly selecting specific edges for beveling or creasing or whatever in one go (!)

(from RRRay's magic bag )

Quote:
mHard Edge Marker Author: Martin Yara
Run it from the Model - Modify Component menu on the left. You have 3 buttons: Select - It will select all edges whose neightbor faces have an angle superior to the one specified in the angle option. It works with objects, and with specified subcomponent selections. This is based on »Select Hard Edges« by Christopher Peltz, but working a lot faster. Hard - Mark selected edges to Hard, delete edge clusters and freeze only the mark hard edges operator in the selected object. Soft - Unmark hard edges to soft.

Instructions: Drag & Drop the xsiaddon to the XSI Viewport (you can drag & drop directly from the link) Versions: XSI 5.11 and later

local backup: mHardEdgeMarker.xsiaddon

author blog: http://myara.blog.fc2.com / download: /mHardEdgeMarker.html


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 Post subject: Re: Select Poly by Angle
PostPosted: 22 Jan 2015, 22:06 
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Actually, this angle based selection can actually be quite useful, particularly for quickly creating UV islands out of polys of similar yet arbitrary angles (better than using x, y, z poly selection buttons in UV editor), which I just recently needed to do, and came in super handy :)

Hirazi Blue wrote:
Image
Select Poly by Angle by sshumihin.

Hat-tip: crude


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