mesh paint
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Mesh Paint v0.95
Updated September 2012 with straight/curved line drawing. Mesh Paint lets you paint
meshes or mesh instances interactively on the surface of another mesh. Not only for
placing rows of bolts but with every thinkable placement option like follow stroke,
stack clones, adjustable spacing, delete overlapping, alignment, randomization, size
falloff and mouse position interpolation (for evenly-spaced placement even when painting
quickly).
To-be-placed objects are organized in a list with the option of randomizing though the list, or cycling through the list while painting. There's also a »drop« mode for placing indivdual objects more precisely (like a simpler version of Piotrek's QuickPrimive tool).
For more information, visit the si-community thread linked below. Videos available: Introduction, and added features in v0.91 & v0.93. The roses in the thumbnail have been created with a combination of follow stroke/stack clones/ramp scale, moving the mouse around in little circles. For regular spaced placement like the zipper in the thumbnail, turn off the »delete overlapping« option. Source code available here (Check the thread for a newer version of this, too).
local backup: meshpaint_095.xsiaddon
To-be-placed objects are organized in a list with the option of randomizing though the list, or cycling through the list while painting. There's also a »drop« mode for placing indivdual objects more precisely (like a simpler version of Piotrek's QuickPrimive tool).
For more information, visit the si-community thread linked below. Videos available: Introduction, and added features in v0.91 & v0.93. The roses in the thumbnail have been created with a combination of follow stroke/stack clones/ramp scale, moving the mouse around in little circles. For regular spaced placement like the zipper in the thumbnail, turn off the »delete overlapping« option. Source code available here (Check the thread for a newer version of this, too).
local backup: meshpaint_095.xsiaddon
Re: mesh paint
Neeaat (didn't notice there's a new version out )
This new one looks pretty finished to me, at least I didn't find anything to improve or fix. Should I include it in next rray.de update?
This new one looks pretty finished to me, at least I didn't find anything to improve or fix. Should I include it in next rray.de update?
softimage resources section updated Jan 5th 2024
- Daniel Brassard
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- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
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Re: mesh paint
Another great tool from Origin. Thanks for sharing.
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
Re: mesh paint
more likely 'not right now'Kerro Perro wrote:Thanks! Does that mean "never get finished" or "just not right now"? ;)
Re: mesh paint
Sure but put tag 'beta' or something, thanks.rray wrote:Neeaat (didn't notice there's a new version out )
This new one looks pretty finished to me, at least I didn't find anything to improve or fix. Should I include it in next rray.de update?
Re: mesh paint
thanks for sharing this great tool !
-
- Posts: 174
- Joined: 10 Jul 2009, 21:58
Re: mesh paint
pardon my ignorance, how does this plugin install?
Phil Harbath
Jamination Productions
Jamination Productions
Re: mesh paint
Just unpack zip to your Addons folder (workgroup/user location)
Re: mesh paint
wow! thanks for your effort, brilliant!
Re: mesh paint
You mentioned the duplicate function is slow in Softimage
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.
Re: mesh paint
This would be probably faster, but the result would not be instance model but new mesh. And you still have to copy all the properties, clusters and so on.ace63 wrote:You mentioned the duplicate function is slow in Softimage
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.
Problem is there is no function or whatever for duplication, only a command call (which takes approx 25ms per call)
meshPaint v0.93
meshPaint v0.93:
+line drawing
+faster mouse interpolation
---------------------------------------------------------------------------------------------
Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways?
May I suggest a feature, an arc or curve drawing?
Something like this, perhaps combine SHIFT+CTRL+ click or SHIFT+right click to do an operation?
After initial straight line drag, you can change the position of the (invisible)control points with cursor.
Re: meshPaint v0.93
thanks for suggestion. Ive implemented it and now it's easy to do strokes on curved surfaces with just two mouse clicks. Now there's bigger task, arc length parametrization, for equal clone spacing, better follow stroke and non-linear mouse interpolation.Memag wrote:
Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways?
May I suggest a feature, an arc or curve drawing?
Something like this, perhaps combine SHIFT+CTRL+ click or SHIFT+right click to do an operation?
After initial straight line drag, you can change the position of the (invisible)control points with cursor.
Re: meshPaint v0.93
You're amazing Piotrek.origin wrote:
thanks for suggestion. Ive implemented it and now it's easy to do strokes on curved surfaces with just two mouse clicks. Now there's bigger task, arc length parametrization, for equal clone spacing, better follow stroke and non-linear mouse interpolation.
- eternal art
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- Joined: 08 Jun 2009, 22:48
- Location: UAE - Abu Dhabi
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