mesh paint

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Mesh Paint v0.95Author: Piotrek Marczak
Updated September 2012 with straight/curved line drawing. Mesh Paint lets you paint meshes or mesh instances interactively on the surface of another mesh. Not only for placing rows of bolts but with every thinkable placement option like follow stroke, stack clones, adjustable spacing, delete overlapping, alignment, randomization, size falloff and mouse position interpolation (for evenly-spaced placement even when painting quickly).

To-be-placed objects are organized in a list with the option of randomizing though the list, or cycling through the list while painting. There's also a »drop« mode for placing indivdual objects more precisely (like a simpler version of Piotrek's QuickPrimive tool).

For more information, visit the si-community thread linked below. Videos available: Introduction, and added features in v0.91 & v0.93. The roses in the thumbnail have been created with a combination of follow stroke/stack clones/ramp scale, moving the mouse around in little circles. For regular spaced placement like the zipper in the thumbnail, turn off the »delete overlapping« option. Source code available here (Check the thread for a newer version of this, too).

local backup: meshpaint_095.xsiaddon

Discussions concerning plugins for SOFTIMAGE©
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FXDude
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Re: mesh paint

Post by FXDude » 29 Jun 2012, 16:22

nothing.. just wow(!) :)

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Kerro Perro
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Re: mesh paint

Post by Kerro Perro » 29 Jun 2012, 16:23

Thanks! Does that mean "never get finished" or "just not right now"? ;)

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rray
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Re: mesh paint

Post by rray » 29 Jun 2012, 16:41

Neeaat :-bd (didn't notice there's a new version out :ymblushing:)

This new one looks pretty finished to me, at least I didn't find anything to improve or fix. Should I include it in next rray.de update?
softimage resources section updated Jan 5th 2024

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Daniel Brassard
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Re: mesh paint

Post by Daniel Brassard » 29 Jun 2012, 18:32

Another great tool from Origin. Thanks for sharing.
$ifndef "Softimage"
set "Softimage" "true"
$endif

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druitre
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Re: mesh paint

Post by druitre » 30 Jun 2012, 12:16

Thanks so much, Origin

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origin
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Re: mesh paint

Post by origin » 30 Jun 2012, 14:36

Kerro Perro wrote:Thanks! Does that mean "never get finished" or "just not right now"? ;)
more likely 'not right now' B-)

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origin
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Re: mesh paint

Post by origin » 30 Jun 2012, 14:41

rray wrote:Neeaat :-bd (didn't notice there's a new version out :ymblushing:)

This new one looks pretty finished to me, at least I didn't find anything to improve or fix. Should I include it in next rray.de update?
Sure but put tag 'beta' or something, thanks.

anyheart
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Joined: 26 Jun 2011, 06:42

Re: mesh paint

Post by anyheart » 05 Jul 2012, 05:15

thanks for sharing this great tool ! :ymhug:

jamination
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Re: mesh paint

Post by jamination » 06 Jul 2012, 20:59

pardon my ignorance, how does this plugin install?
Phil Harbath
Jamination Productions

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origin
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Re: mesh paint

Post by origin » 06 Jul 2012, 22:15

Just unpack zip to your Addons folder (workgroup/user location)

d-e-a-n
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Re: mesh paint

Post by d-e-a-n » 16 Jul 2012, 10:34

wow! thanks for your effort, brilliant! :-bd

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ace63
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Re: mesh paint

Post by ace63 » 16 Jul 2012, 12:51

You mentioned the duplicate function is slow in Softimage
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.

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origin
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Re: mesh paint

Post by origin » 07 Aug 2012, 16:33

ace63 wrote:You mentioned the duplicate function is slow in Softimage
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.
This would be probably faster, but the result would not be instance model but new mesh. And you still have to copy all the properties, clusters and so on.
Problem is there is no function or whatever for duplication, only a command call (which takes approx 25ms per call)

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Memag
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meshPaint v0.93

Post by Memag » 07 Aug 2012, 17:50



meshPaint v0.93:

+line drawing
+faster mouse interpolation

---------------------------------------------------------------------------------------------
Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways?

May I suggest a feature, an arc or curve drawing?
Something like this, perhaps combine SHIFT+CTRL+ click or SHIFT+right click to do an operation?
After initial straight line drag, you can change the position of the (invisible)control points with cursor.

Image

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rray
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Re: mesh paint

Post by rray » 07 Aug 2012, 22:28

Nice progress! Best wishes too!
softimage resources section updated Jan 5th 2024

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origin
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Re: meshPaint v0.93

Post by origin » 08 Aug 2012, 00:54

Memag wrote:
Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways?

May I suggest a feature, an arc or curve drawing?
Something like this, perhaps combine SHIFT+CTRL+ click or SHIFT+right click to do an operation?
After initial straight line drag, you can change the position of the (invisible)control points with cursor.
thanks for suggestion. Ive implemented it and now it's easy to do strokes on curved surfaces with just two mouse clicks. Now there's bigger task, arc length parametrization, for equal clone spacing, better follow stroke and non-linear mouse interpolation.

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