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 Post subject: Re: mesh paint
PostPosted: 16 Jul 2012, 10:34 
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Joined: 12 Jun 2009, 13:33
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wow! thanks for your effort, brilliant! :-bd


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 Post subject: Re: mesh paint
PostPosted: 16 Jul 2012, 12:51 
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You mentioned the duplicate function is slow in Softimage
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.


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 Post subject: Re: mesh paint
PostPosted: 07 Aug 2012, 16:33 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
ace63 wrote:
You mentioned the duplicate function is slow in Softimage
(I experienced this before - it is MEGA slow), would it be faster to decompose the model you want to duplicate using a CGeometryAccessor,
insert empty meshes into the scene and use a CMeshbuilder to rebuild the mesh?
I heard the CMeshbuilder is awesomely fast, but I haven't tried yet.


This would be probably faster, but the result would not be instance model but new mesh. And you still have to copy all the properties, clusters and so on.
Problem is there is no function or whatever for duplication, only a command call (which takes approx 25ms per call)

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 Post subject: meshPaint v0.93
PostPosted: 07 Aug 2012, 17:50 
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meshPaint v0.93:

+line drawing
+faster mouse interpolation

---------------------------------------------------------------------------------------------
Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways?

May I suggest a feature, an arc or curve drawing?
Something like this, perhaps combine SHIFT+CTRL+ click or SHIFT+right click to do an operation?
After initial straight line drag, you can change the position of the (invisible)control points with cursor.

Image


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 Post subject: Re: mesh paint
PostPosted: 07 Aug 2012, 22:28 
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Nice progress! Best wishes too!

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 Post subject: Re: meshPaint v0.93
PostPosted: 08 Aug 2012, 00:54 
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Memag wrote:

Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways?

May I suggest a feature, an arc or curve drawing?
Something like this, perhaps combine SHIFT+CTRL+ click or SHIFT+right click to do an operation?
After initial straight line drag, you can change the position of the (invisible)control points with cursor.


thanks for suggestion. Ive implemented it and now it's easy to do strokes on curved surfaces with just two mouse clicks. Now there's bigger task, arc length parametrization, for equal clone spacing, better follow stroke and non-linear mouse interpolation.

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 Post subject: Re: meshPaint v0.93
PostPosted: 08 Aug 2012, 00:56 
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origin wrote:

thanks for suggestion. Ive implemented it and now it's easy to do strokes on curved surfaces with just two mouse clicks. Now there's bigger task, arc length parametrization, for equal clone spacing, better follow stroke and non-linear mouse interpolation.


You're amazing Piotrek.


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 Post subject: Re: mesh paint
PostPosted: 08 Aug 2012, 03:09 
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Joined: 08 Jun 2009, 22:48
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Location: Dubai
Wonderful work Piotrek , keep up the good work .

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 Post subject: Re: mesh paint
PostPosted: 08 Aug 2012, 06:49 
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Joined: 11 Jun 2009, 23:51
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GOOD but can you make the painting object be Animable or keyframable?

TNKS :-bd


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 Post subject: Re: mesh paint
PostPosted: 08 Aug 2012, 09:10 
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Joined: 09 Aug 2010, 01:37
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Another suggestion,
if there is a way to create a polygon ribbon along the line (straight,freehand,arc,curve) and make polygons weld if within certain distance
this would also make a kick ass re-topology tool, as if it's not kick ass already.


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