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 Post subject: Re: quickPrimitive
PostPosted: 29 Jul 2012, 20:07 
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Joined: 21 Jul 2010, 00:33
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geez man, best wishes on your recovery!

just saw some new stuff on vimeo... the tweek uv thing is so cool, how come nobody thought of that before?

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 Post subject: Re: quickPrimitive
PostPosted: 30 Jul 2012, 10:55 
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Location: Close to The Hague, Netherlands
Hi Piotrek,

I hope you'll have a speedy recovery, and be back 'in business' real soon.

rob

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 Post subject: Re: quickPrimitive
PostPosted: 30 Jul 2012, 11:08 
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Get well soon and don't rush the hand recovery, best wishes from the UK!


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 Post subject: Re: quickPrimitive
PostPosted: 30 Jul 2012, 11:45 
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Best wishes! (And yes, the UV-tweaktool looks fantastic)

- Jasper


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 Post subject: Re: quickPrimitive
PostPosted: 11 Aug 2012, 10:57 
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Hi Piotrek,

Sorry to bother you with this one again, but is there a chance any time soon you can do a recompile for the scale=1, on the cube primitive?

The odd scaling on the cube is messing with my archviz modeling ;-)

cheers for any updates you have the time for,

rob

p.s. Good to see you're up and running again, so to speak.

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 Post subject: Re: quickPrimitive
PostPosted: 11 Aug 2012, 11:41 
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Location: warsaw
Is cube size = 1 and scale=1 ok?

btw anyone on ATI? my gtx285 just died and i bought radeon 7870, I might be wrong but first impression is that my tools run slower..

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 Post subject: Re: quickPrimitive
PostPosted: 13 Aug 2012, 09:47 
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Hi Piotrek,

If the scale used to draw the cube would be set to 1, and than multiplied by the scale numbers, yes, that would be great and more manageable.

Again, cheers for looking into this. :-bd

rob

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 Post subject: Re: quickPrimitive
PostPosted: 01 Sep 2012, 22:50 
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origin wrote:
Is cube size = 1 and scale=1 ok?

btw anyone on ATI? my gtx285 just died and i bought radeon 7870, I might be wrong but first impression is that my tools run slower..

iam having alot of issues in SI using ATI, word is ATI doesn't go hand in hand with xsi.


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 Post subject: Re: quickPrimitive
PostPosted: 05 Sep 2012, 23:10 
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Joined: 04 Jun 2009, 16:57
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Hmmm. Had some OGL issues with my 4870 as well. With higher/newer cards it seems to be less a problem. On the other hand you can google similar issues with Nvidias, so the Ati doesnt work thing is often chitter chatter. I guess it's just a matter of how much they crippled the extended ogl capabilities to sell workstation cards :D You can read very interesting things about it on the guru 3d forums, especially about the gtx 285 being one of fastest cards for 3d apps in conjunction with a lot of horsepower + least issues! Because it's older and back in the days they didn't cripple them that much, even if it was after the softmodding era ;) Close to test the pluggy, I'll report then if I got issues with my Ati as well. (Damn, I NEED THIS ADDON!)

P.s.: Try another older/newer driver, even if certification says another thing. They don't test all gaming drivers/cards.


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 Post subject: Re: quickPrimitive
PostPosted: 06 Sep 2012, 02:15 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
Hi, I've uploaded new version (1st post) and source code also (CMAKE)
- you can now create light primitives (standard ones + vrays), vrays menu is picked when vray is selected as current pass renderer
- some new preferences
- way the cube is created is different. Either scale is used and size is constant=1, or size is set to cubes' max dimension.
So for example for a cube with u/v/height = 5/5/10 units
a) size = 1 and scale = 5/5/10
b) size = 10 and scale = 0.5/0.5/1
Attachment:
qprimlights.jpg
qprimlights.jpg [ 51.38 KiB | Viewed 385 times ]


Qwesto: Im using newest driver. The only problem so far was Nuke's crashing sometimes when I was maximizing the viewer. Speed issue I mentioned might be my imagination.

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