quickPrimitive
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QuickPrimitive v0.93
Updated September 2012 to support light primitives, new preference options. Following
the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the
user to draw primitives interactively.
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
Re: quickPrimitive
Would it be possible to do a linux-version, or is it too much tied to windows-stuff?
This looks too great for not being able to use it :/
This looks too great for not being able to use it :/
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- Posts: 2
- Joined: 14 Feb 2012, 20:30
Re: quickPrimitive
Faster than tweak eh? ;)
Just curious are you using the pickbuffer support in the tool SDK for fast highlighting or something else?
--
Brent
Just curious are you using the pickbuffer support in the tool SDK for fast highlighting or something else?
--
Brent
Re: quickPrimitive
I don't have linux here, I can share source code If you can compile it. I think I'm not using any windows-specific functionsknekke wrote:Would it be possible to do a linux-version, or is it too much tied to windows-stuff?
This looks too great for not being able to use it :/
I'm using pick from tools sdk, never tried pickbuffer. I just slow down stuff in mouse move event, I think tweak tool is suffering from same thing:bmcpherson wrote: Faster than tweak eh? ;)
Just curious are you using the pickbuffer support in the tool SDK for fast highlighting or something else?
viewtopic.php?f=36&t=2099
I dont know why it works, but it works.
Re: quickPrimitive
My girlfriend is out of town over the weekend, so I am allowed to sit in front of a computer in my freetime . Hopefully that is enough to figure out how to do it. So if you are ok with sharing the code I would give it a try.I don't have linux here, I can share source code If you can compile it. I think I'm not using any windows-specific functions
thx,
Thomas
Re: quickPrimitive
Piotrek , sometimes J,K,L commands don't work.Seems like it's not always overriding initial/global key commands.
Instead they call "modify projection" etc, whatever was bound to that particular key.
I did try different component selection filters, with objects selected, with nothing selected...and can't figure why is it doing that.
But then it suddenly responds to J,K,L commands.
I noticed that after making a primitive and orbiting the view.
Instead they call "modify projection" etc, whatever was bound to that particular key.
I did try different component selection filters, with objects selected, with nothing selected...and can't figure why is it doing that.
But then it suddenly responds to J,K,L commands.
I noticed that after making a primitive and orbiting the view.
Re: quickPrimitive
Yeah I noticed it too, in all my tools. I will look into this, but there is a chance it's not fixable (im doing it by the manual, registering shortcut when tool becames active...)
Re: quickPrimitive
No problem Piotrek, it's awesome as it is now.
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- Posts: 2
- Joined: 14 Feb 2012, 20:30
Re: quickPrimitive
Interesting. That makes sense to me.origin wrote: I'm using pick from tools sdk, never tried pickbuffer. I just slow down stuff in mouse move event, I think tweak tool is suffering from same thing:
viewtopic.php?f=36&t=2099
I dont know why it works, but it works.
When you are just moving the mouse (no buttons pressed) redraw events are handled asynchronously. This is a property of the underlying window system and most windowing systems will also try to merge multiple redraws together and give higher priority to things like mouse input to preserve interactivity.
So, if you have situation where you are doing picking on a mouse move event (which takes time) and you are generating a steady stream of new redraw events then you might have a situation where 1) outstanding redraw events are getting bumped to the end of the queue (as they are merged with new ones) and 2) new mouse events cut to the front of the line because they are higher priority. ;-)
So your throttling solution makes sense because it does not incur the picking overhead on each mouse move. (so on average mouse moves are processed faster) also you have less redraw events so it is more likely they will get processed before the next redraw comes in.
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Brent
Re: quickPrimitive
Thanks Brent for explanation
That 0.9999 is display glitch I believe. If you check prim ppg, it will show correct value.
thanks, already fixed that, so It's behaving correctly like grid prim.bottleofram wrote:I have a question: how does it decide on what length to snap when holding ctrl?
I figured if you drag on the grid diagonally it will snap on grid points (pic1). Sometimes it has this .999 value which i assume is indefinite 9's problem, but other than that, it works. What would be brilliant is if you could snap the length on objects points or edges (pic2). With circular objects it seems to work, but not with the cube.
That 0.9999 is display glitch I believe. If you check prim ppg, it will show correct value.
- bottleofram
- Posts: 355
- Joined: 17 Aug 2010, 11:21
Re: quickPrimitive
Not sure how significant this is, but heres another strangeness:
Aligning seems off on the points that lie on the edges (here selected) where end and start of the revolving mesh meet.
Aligning seems off on the points that lie on the edges (here selected) where end and start of the revolving mesh meet.
Re: quickPrimitive
Same problem with my wacom here.Toonafish wrote:Great tool. Thank you very much !
A thing I noticed is that it works perfectly with a mouse, but with a Wacom holding the RMB to define the height doesn't seem to work very well. Even though I hold the RMB on the wacom pen, I can't seem to drag the height as far a I need, it stops almost immediately after clicking the RMB.
Has anyone else with a wacom noticed this ?
Re: quickPrimitive
Late again but thanks for that great tool.
I started working on a click-and-drag tool for nulls, (each null has a local "transform setup " property for that tool ... rotating, translating, both, local XY, global YZ, view space etc... Nulls could be hidden and control icons only show up when the tool is active...)
Probably won't happen as I have no time for it, but I'll just drop the idea here in case someone would like to pick it up.
I started working on a click-and-drag tool for nulls, (each null has a local "transform setup " property for that tool ... rotating, translating, both, local XY, global YZ, view space etc... Nulls could be hidden and control icons only show up when the tool is active...)
Probably won't happen as I have no time for it, but I'll just drop the idea here in case someone would like to pick it up.
softimage resources section updated Jan 5th 2024
Re: quickPrimitive
When it comes to aligning to polymeshes It's always abit of wild guess. I'm using 'magic formula' for local frame axes taken from sdk helpfile.bottleofram wrote:Not sure how significant this is, but heres another strangeness:
Aligning seems off on the points that lie on the edges (here selected) where end and start of the revolving mesh meet.
If you pick that vertex on cylinder/sphere/... and activate local axis, you will see that (in this case) 1 vertex is off...
Re: quickPrimitive
That's a great idea, something like Messiah armatures (or Transform Setup 2).rray wrote:Late again but thanks for that great tool.
I started working on a click-and-drag tool for nulls, (each null has a local "transform setup " property for that tool ... rotating, translating, both, local XY, global YZ, view space etc... Nulls could be hidden and control icons only show up when the tool is active...)
Probably won't happen as I have no time for it, but I'll just drop the idea here in case someone would like to pick it up.
[wmv]http://www.projectmessiah.com/x6/vids/Armatures_A.wmv[/wmv] [wmv]http://www.projectmessiah.com/x6/vids/Armatures_B.wmv[/wmv]
Animators and riggers would love it, too bad you can't accomplish it.
Maybe SI development team could chime in?
Re: quickPrimitive
Exceptional tool! Love it and thanks a lot!
seems cannot assign shortcut for it...
seems cannot assign shortcut for it...
Re: quickPrimitive
its called pmQuickPrimitive in custom script commandsNizar wrote:Exceptional tool! Love it and thanks a lot!
seems cannot assign shortcut for it...
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