quickPrimitive

Plugins linking to this thread: (hide)

QuickPrimitive v0.93Author: Piotrek Marczak
Updated September 2012 to support light primitives, new preference options. Following the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the user to draw primitives interactively.

This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.

A video introduction is available here. See the si-community thread linked below for more details.

local backup: quickprimitive_093.xsiaddon


Discussions concerning plugins for SOFTIMAGE©
Post Reply
Pooby
Posts: 501
Joined: 27 Aug 2010, 22:25

Re: quickPrimitive

Post by Pooby » 14 Feb 2012, 11:42

This is flippin brilliant!!

User avatar
bottleofram
Posts: 355
Joined: 17 Aug 2010, 11:21

Re: quickPrimitive

Post by bottleofram » 14 Feb 2012, 12:34

pmQuick tools quickly becoming my favorite addition to softimage and the most useful ones, no doubt.

You just cant stop being awesome, Piotrek! Great stuff.

crude
Posts: 27
Joined: 04 Jun 2009, 11:04
Skype: dacrude
Location: Germany

Re: quickPrimitive

Post by crude » 14 Feb 2012, 13:28

:D so awesome. waiting so long time for this function in Softimage.

Thank you !!

User avatar
Werner
Posts: 157
Joined: 09 Jun 2009, 13:30
Contact:

Re: quickPrimitive

Post by Werner » 14 Feb 2012, 14:05

We're loving this tool. Thanks again!

Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1

Not a big problem...just wondering.

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: quickPrimitive

Post by ActionArt » 14 Feb 2012, 16:08

Just fantastic Piotrek! Amazing. Finally, interactive primitives in SI. I've missed this so much from LW and this is far better! :-bd

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: quickPrimitive

Post by ActionArt » 14 Feb 2012, 16:31

One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.

User avatar
TwinSnakes007
Posts: 316
Joined: 06 Jun 2011, 16:00

Re: quickPrimitive

Post by TwinSnakes007 » 14 Feb 2012, 17:06

Thanks for doing this! :ymhug:

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 14 Feb 2012, 20:25

Werner wrote:We're loving this tool. Thanks again!

Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1

Not a big problem...just wondering.
well, yes, thats the advantage of using primitives, your scale is always 1,1,1 and only primitive properities change (like 'size' for cube, or radius for sphere)

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 14 Feb 2012, 20:28

ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
by other objects you mean 'not selected'?

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 14 Feb 2012, 20:47

EricTRocks wrote:Would be nice to be able to change the size of the yellow plane as well.
I can add preference for that. And maybe for shift key (snap to nearest value) too, now it's reading values from scale increments preferences

User avatar
sant0s
Posts: 353
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: quickPrimitive

Post by sant0s » 14 Feb 2012, 21:13

thx a lot, great plugin! :)

User avatar
wireframex
Posts: 399
Joined: 08 Jun 2009, 23:02
Location: France

Re: quickPrimitive

Post by wireframex » 14 Feb 2012, 21:19

Thanks a lot

It works perfectly, wonderfull tool you have made :-bd :-bd
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: quickPrimitive

Post by ActionArt » 14 Feb 2012, 21:46

origin wrote:
ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
by other objects you mean 'not selected'?
Yes. For me it snaps to points on unselected objects when snapping is not active.

SreckoM
Posts: 187
Joined: 25 Jul 2010, 00:18
Skype: srecko.micic

Re: quickPrimitive

Post by SreckoM » 14 Feb 2012, 21:58

Autodesk hire this guy damn it!!!!
- H -

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 14 Feb 2012, 22:04

ActionArt wrote:
origin wrote:
ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
by other objects you mean 'not selected'?
Yes. For me it snaps to points on unselected objects when snapping is not active.
I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: quickPrimitive

Post by ActionArt » 14 Feb 2012, 22:13

I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)
That would be perfect.

Post Reply

Who is online

Users browsing this forum: No registered users and 22 guests