quickPrimitive

Plugins linking to this thread: (hide)

QuickPrimitive v0.93Author: Piotrek Marczak
Updated September 2012 to support light primitives, new preference options. Following the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the user to draw primitives interactively.

This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.

A video introduction is available here. See the si-community thread linked below for more details.

local backup: quickprimitive_093.xsiaddon


Discussions concerning plugins for SOFTIMAGE©
User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands
Contact:

Re: quickPrimitive

Post by Rork » 13 Aug 2012, 09:47

Hi Piotrek,

If the scale used to draw the cube would be set to 1, and than multiplied by the scale numbers, yes, that would be great and more manageable.

Again, cheers for looking into this. :-bd

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

Qwesto
Posts: 62
Joined: 04 Jun 2009, 16:57
Skype: joetello

Re: quickPrimitive

Post by Qwesto » 05 Sep 2012, 23:10

Hmmm. Had some OGL issues with my 4870 as well. With higher/newer cards it seems to be less a problem. On the other hand you can google similar issues with Nvidias, so the Ati doesnt work thing is often chitter chatter. I guess it's just a matter of how much they crippled the extended ogl capabilities to sell workstation cards :D You can read very interesting things about it on the guru 3d forums, especially about the gtx 285 being one of fastest cards for 3d apps in conjunction with a lot of horsepower + least issues! Because it's older and back in the days they didn't cripple them that much, even if it was after the softmodding era ;) Close to test the pluggy, I'll report then if I got issues with my Ati as well. (Damn, I NEED THIS ADDON!)

P.s.: Try another older/newer driver, even if certification says another thing. They don't test all gaming drivers/cards.

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 06 Sep 2012, 02:15

Hi, I've uploaded new version (1st post) and source code also (CMAKE)
- you can now create light primitives (standard ones + vrays), vrays menu is picked when vray is selected as current pass renderer
- some new preferences
- way the cube is created is different. Either scale is used and size is constant=1, or size is set to cubes' max dimension.
So for example for a cube with u/v/height = 5/5/10 units
a) size = 1 and scale = 5/5/10
b) size = 10 and scale = 0.5/0.5/1
qprimlights.jpg
Qwesto: Im using newest driver. The only problem so far was Nuke's crashing sometimes when I was maximizing the viewer. Speed issue I mentioned might be my imagination.

User avatar
Memag
Posts: 339
Joined: 09 Aug 2010, 01:37
Location: Tits

Re: quickPrimitive

Post by Memag » 06 Sep 2012, 02:45

Fabulous!
Vray lights are welcome addition, as well.

Thank you Piotrek.

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: quickPrimitive

Post by ActionArt » 06 Sep 2012, 03:29

Looks fantastic. Where is it?

User avatar
Memag
Posts: 339
Joined: 09 Aug 2010, 01:37
Location: Tits

Re: quickPrimitive

Post by Memag » 06 Sep 2012, 03:31

First post, as always.

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 06 Sep 2012, 10:04

its link to dropbox in first post, couldn't attach it here due to filesize restrictions.
Btw forgot to add, half the code for lights come from spotlight creation tool sdk example.

Moderator edit: It has been added an attachment here as well (first post) - HB

Qwesto
Posts: 62
Joined: 04 Jun 2009, 16:57
Skype: joetello

Re: quickPrimitive

Post by Qwesto » 07 Sep 2012, 13:53

Hmmm. I can use the tool, but all the icons are black :( I get this error with my Ati 4870:

# INFO : pmQuickPrimitive started
# WARNING : OpenGL error - invalid value

Damn.

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 07 Sep 2012, 14:10

Are you by a chance using some hack to force softimage to use opengl version < 2.0?

User avatar
ActionArt
Posts: 853
Joined: 25 Nov 2010, 18:23
Location: Canada

Re: quickPrimitive

Post by ActionArt » 07 Sep 2012, 15:52

Thanks! Seems I was having some issue with dropbox.

Seems to work great here on a GTX 470 (not that that helps Questro any).

Very nice work as always Origin!

Qwesto
Posts: 62
Joined: 04 Jun 2009, 16:57
Skype: joetello

Re: quickPrimitive

Post by Qwesto » 08 Sep 2012, 12:05

Ati 4870 OGL Issue: Solved! Lol: Just re-installed windows a day ago and didnt realize that Win automatically assigned a wdm microsoft driver (as usual). Works perfectly :)

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 08 Sep 2012, 13:43

Thanks for confirmation. I will need to make textures power of two anyway in case of someone using old graphic card.

blondimage
Posts: 4
Joined: 20 Mar 2012, 17:38

Re: quickPrimitive

Post by blondimage » 09 Sep 2012, 15:24

Great tool Origin, Thanks! :)

crude
Posts: 27
Joined: 04 Jun 2009, 11:04
Skype: dacrude
Location: Germany

Re: quickPrimitive

Post by crude » 11 Dec 2012, 12:40

cant scale up the height with my wacom :/

with mouse it works perfect.

User avatar
origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 11 Dec 2012, 12:48


Bravlin Pechatnik
Posts: 19
Joined: 03 Nov 2013, 07:02

Re: quickPrimitive

Post by Bravlin Pechatnik » 09 Dec 2013, 20:44

Hi mr.Origin.
Your plugins is awesome.
So i would like to ask question: can i turn off lights-circle so i have only primitives-circle left.
Thanks :D

Post Reply

Who is online

Users browsing this forum: No registered users and 28 guests