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 Post subject: Re: quickinset
PostPosted: 05 Feb 2012, 01:49 
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When the left icon is clicked and it says "extrude along axes", it should extrude along XYZ, right? Doesn't really work for me. It always extrudes along normal.

Can anyone confirm this?


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 Post subject: Re: quickinset
PostPosted: 05 Feb 2012, 02:15 
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I think it doesn't work here either.
Is it possible to "remember" the button state, like tweak tool does?


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 Post subject: Re: quickinset
PostPosted: 05 Feb 2012, 02:30 
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memag: yes it's possible. I had to disable this feature until I rewrite some parts of code.

Axis in 'E.A.A' means local component's axis (by default set to Y axis)

extruding along other axes is practically useless (you can hit enter after extrusion, or inspect OP and play with options to see difference)

I think the only difference you will see between these 2 modes is when you extrude group of polygons. extrusion along normal extrudes each component along it's own normal, while e.a.a. will 'averange' normals of selected polygons so extrusion will go in only one direction.

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 Post subject: Re: quickinset
PostPosted: 05 Feb 2012, 02:39 
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Okay, thanks Piotrek.
Do you think you can pull out "orient" polygon option (LMB+MMB?), like in this video?


I will totally understand if you choose to ignore me. :)


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 Post subject: Re: quickinset
PostPosted: 05 Feb 2012, 02:57 
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Interesting...will see ;)
meanwhile you can use sticky keys (transform tool in this example) to move polys around while quickextruding

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 Post subject: Re: quickinset
PostPosted: 05 Feb 2012, 04:24 
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origin wrote:
Axis in 'E.A.A' means local component's axis (by default set to Y axis)

Ok, I assumed it somehow recognizes the direction im dragging and selects the right axes. Heres what i thought to achieve:

http://www.zshare.net/video/989995312b1e6630/
Note: the first is tweak tool. It kinda works but its very unpredictable and unpractical...


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 Post subject: Re: quickinset
PostPosted: 22 Feb 2012, 17:41 
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Man, awesome plugin. I got one question tho.

Would it be possible to have the tool work w/o having to click on your selection? So just by holding the ex. supra key, you could extrude/bevel the current selection. Sometimes very easy to missclick an edge instead of poly (ex. with small selections).

Once again, killer work. ^:)^


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 Post subject: Re: quickinset
PostPosted: 22 Feb 2012, 17:49 
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The tools in the video, I posted above, do just that.
Clicking and dragging outside of selection performs the operation ,if you hold the key that is.
Would be cool to see it in quickExtrude.


Last edited by Memag on 22 Feb 2012, 18:25, edited 1 time in total.

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 Post subject: Re: quickinset
PostPosted: 22 Feb 2012, 18:15 
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no problem
memag, what's the software you used in this video?

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 Post subject: Re: quickinset
PostPosted: 22 Feb 2012, 18:22 
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origin wrote:
no problem
memag, what's the software you used in this video?


It's called Voidworld (will be renamed to Nvil). Something like Silo,XSi,Max and bunch of other modeling tools in one (although it has disabled animation and painting modules inside, which would be enabled and polished later on).
You can get it here for free(download the last update)...it's still in development but has nice toolset.
But, still clunky at the moments.

Voidworld page
Polycount VW thread


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