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 Post subject: Re: quickinset
PostPosted: 18 Aug 2011, 06:36 
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Joined: 10 Jan 2010, 13:40
Posts: 37
Super nice!!

I think it would be important if the tool could be applied not only to one but to all selected polygons/points.
Best,
Eugen


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 Post subject: Re: quickinset
PostPosted: 18 Aug 2011, 09:39 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
thanks guys
Memag: I see it's oversensitive when insetting edges/points, or is for faces for you too?

Eugen wrote:
Super nice!!

I think it would be important if the tool could be applied not only to one but to all selected polygons/points.
Best,
Eugen


I could do something like this...if there are some subcomponents selected when tool is executed, there will be no highlighting and tool will only work on these subcomponents.

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 Post subject: Re: quickinset
PostPosted: 18 Aug 2011, 11:40 
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No biggie Poitrek, just feels very sensitive all around.
I wouldn't want to ruin it for others by suggesting a bit milder control.
Thanks!


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 Post subject: Re: quickinset
PostPosted: 18 Aug 2011, 14:40 
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@origin - Nice... :-bd

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 Post subject: Re: quickinset
PostPosted: 18 Aug 2011, 22:26 
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I will add sensitivity setting to custom preferences (when I found a way to do it...)

I got pre-selection working now (click & drag on selected subcomponents - extrude only these subcomp., click on other sub. - single subcomp. extrude), fixed sensitivity while insetting points/edges.

Anyway I'm thinking about switching TAB mode to extrude/bevel, since inset is just extrude with length=0 (you can have pure insetting when spacebar is pressed before click&drag while in extrude mode).

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 Post subject: Re: quickinset
PostPosted: 18 Aug 2011, 22:36 
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Joined: 09 Aug 2010, 01:37
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Location: Tits
origin wrote:
I will add sensitivity setting to custom preferences (when I found a way to do it...)

I got pre-selection working now (click & drag on selected subcomponents - extrude only these subcomp., click on other sub. - single subcomp. extrude), fixed sensitivity while insetting points/edges.

Anyway I'm thinking about switching TAB mode to extrude/bevel, since inset is just extrude with length=0 (you can have pure insetting when spacebar is pressed before click&drag while in extrude mode).


Switch sound good.
Why not put bevel on middle mouse button and repeat mode on TAB?
Can you bind left/right cursor movement to inset (or bevel) and up/down to extrude, and leave middle button to repeat?
Just tossing suggestions, sorry if it seems chaotic.

Thanks for the hard work origin!


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 Post subject: Re: quickinset
PostPosted: 19 Aug 2011, 21:17 
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Joined: 25 Jun 2009, 23:35
Posts: 238
Thanks Origin, its a great tool! I wish more of XSI's modeling behaved in similar fashion (direct, no-ppg, like m-tool).

But, since I have tab already assigned to Andy Nicholas' XSI Tab Menu (which overrides all other tab-key behavior?) , is it possible to assign a custom key? I couldn't find a 'custom preferences' thing.

(If this isn't possible, I'll probably uninstall tab menu, since I really like your tool.)

Memag's left-right/up-down suggestion sounds good to me, it would be fast and intuitive IMO. Keyboard only needed for constraining or numerical input, all other actions performed directly with mouse.


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 Post subject: Re: quickinset
PostPosted: 19 Aug 2011, 21:48 
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Joined: 09 Jun 2011, 22:41
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That's brilliant,so cool that you're adding killer functionality to the modeling system.

Do you have plans for any more tools ?


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 Post subject: Re: quickinset
PostPosted: 19 Aug 2011, 23:39 
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Location: warsaw
Yeah, I'm thinking about some tools. Now I'm not c++ expert so everything is abit slow in development...And since I don't know how to debug, it's even slower ;)

I will post new version soon, here are the changes so far:
- Added selecting functionality similiar to one in Tweak tool, so hopefully this tool will be more handy
- removed TAB functionality
- moved Extrude to LMB
- moved Bevel to MMB
- space is inset/bevel subdivisions modifier.
- pure insetting can be achieved by holding space before clicking&dragging
- backspace removes last op
- I wanted to have repeat last op as double click, but it's giving me some problems, so eventualy I will probably move it to some hotkey

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 Post subject: Re: quickinset
PostPosted: 20 Aug 2011, 05:55 
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Joined: 04 Feb 2011, 18:45
Posts: 45
This is a great addition to modeling in SI... and the new mods you mention will streamline it!
I like how it makes extruding and beveling as fast and aligned as sketch-up.

One observation - Spacebar normally goes back to selection mode in SI(in my setup), so I end up accidentally extruding
or insetting some component after hitting hitting space and dragging to deselect/select the object/new object - then I realize
I'm still in quickinset mode. So shift would be my vote for inset and ctrl for .1 snap, or vice versa (not that you're asking... :)

Regardless, this is already set to a hotkey for me and one of my faves - Thanks for making this available.


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