Here's the information he just posted on the mailing list:
also featured on (freshly updated) rray.de ;)I finally got around to revamping our old Mari2XSI script. It was always a very limited script anyway. The new version is an Addon that does a good bit more. If you use this and encounter any problems or glitches, please let me know!
Links:
Info page
Download the Addon
Demo Video
New Features and Changes:
- Installs as a .xsiaddon
- Supports both Mari and Mudbox naming conventions (detects them automatically)
- Renamed to 'Multipatch Texture Setup'
- Implemented via a new command in the Render Tree: User Tools > Multipatch Texture Setup, which launches a custom UI for the setup.
- The new system allows for multiple UV maps on the target mesh.
- Once the compound has been created, you can configure certain settings after the fact, such as the UV map or the color profile depending on your linear workflow setup.
- Currently works with Mental Ray (fo sho!). Exploring Arnold options now. 3delight later...
Now for the disclaimer:
I'm not a codemonkey by nature. I'm primarily a modeling and texture artist, with a hint of Fume. I just use Python in what ways I can to help me get my work done. So if you look at my code, you will be very underwhelmed. For one thing, I just don't understand the whole custom callbacks thing with self-installing plugins, so I resorted to using a big Logic Statement instead. Also, lots of steps could probably use the Object Model instead of the commands, but whatever. It functions well, it's not slow. Works for my needs, maybe it will for yours too.
And if anyone can give me a tutorial on callbacks for custom plugins....I sure do hate all that unformatted red text in the Logic statement...