BevelCurve Plugin

Discussions concerning plugins for SOFTIMAGE©
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Kolya
Posts: 39
Joined: 03 Oct 2017, 19:17

BevelCurve Plugin

Post by Kolya » 23 Apr 2018, 21:00


plugin that creates the bevel effect on the curve
BevelCurve
Last edited by Kolya on 24 Apr 2018, 09:59, edited 1 time in total.

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mc_axe
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Joined: 12 Mar 2013, 18:44

Re: BevelCurve Plugin

Post by mc_axe » 23 Apr 2018, 21:07

:-bd lovely

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Draise
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Location: Colombia

Re: BevelCurve Plugin

Post by Draise » 24 Apr 2018, 01:00

Wow.

juanloredo
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Joined: 18 Sep 2014, 23:24

Re: BevelCurve Plugin

Post by juanloredo » 28 Apr 2018, 19:42

Amazing!

acidkittens
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Location: sydney Australia

Re: BevelCurve Plugin

Post by acidkittens » 29 Apr 2018, 01:26

:ymapplause: awesome

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Grubber
Posts: 165
Joined: 22 Jun 2009, 21:11
Location: Vilnius, Lithuania

Re: BevelCurve Plugin

Post by Grubber » 29 Apr 2018, 11:24

Nice! Thank you for sharing!

Talik
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Re: BevelCurve Plugin

Post by Talik » 24 Jul 2023, 03:20

Is there a plugin that makes polygon tubes from curves in one click? Need it so bad

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FXDude
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Joined: 19 Jun 2012, 21:59

Re: BevelCurve Plugin

Post by FXDude » 29 Jul 2023, 02:53

You can "mesh" or "extrude" (also with f-curve profiles) both strands and/or regular curves if you search the "resource section" here.

But what are you looking for? Or what are you trying to do ?

Otherwise, unless someone made a one click "Apply Extrude Strands" menu command (?),
you have to create an Ice tree, and get an ICE node that can do that.

( it's also not not a big stretch to create menu commands or hotkeys to "apply" specific ice trees to selected objects/elements )

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FXDude
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Re: BevelCurve Plugin

Post by FXDude » 29 Jul 2023, 19:53

Other than the several compounds that can extrude strands such as this :
stBasket
Extrusion base shape's points must be in local XY plane — as in standard Circle primitive, for example. So use Front View to draw them correctly.

Compounds that create strands extrusion are faster and more accurate than standard one, but they don't create UV coordinates on the mesh. [..]
Also a video demonstrating the fast strand extrusion compounds included in the stBasket set.
... in the recent "pcTools", there is also a "PC_Cable_Strands" node you might want to try out,
and from the same author, there is also this :

http://www.si-community.com/community/v ... 6&start=16
ICE Curve Creation
Author: Pedro Cabrera
ICE vbs src modeling curves

Unlike point cloud and polygon mesh creation, curve creation isn't supported natively by ICE.
The author works around this by using a vbs scripted operator that reads data written by an ICE tree further down the operator stack.

it allows linear and cubic curves, open and closed, and also subcurves, so »create curves from strands« for example is as easy as plug a »build array from set« of the strandpositions, and a »build array from set« of the strand count [..] These compounds are also provided: PC_Archimedean Spirals: different types of spirals PC_Curve By Nulls: uses a group of transforms to create a curve PC_Loxodrome: creates a loxodrome spiral with parameters PC_Spiral Points: very basic Spiral
And there are other compounds / tools which allow to convert to and from strands to curves and back
( what I used to make my own "HairDew" thing )
If you search "strands" in the resource section.

Otherwise, I can recall "Power-Extrude" which could handle extruding multiple curvelists.

Nevertheless, it seems you have even too many options lol
but let us know if it's for pipes ? wires ? or hair ?

cheers !

Talik
Posts: 56
Joined: 09 May 2017, 11:13
Skype: nihao00042

Re: BevelCurve Plugin

Post by Talik » 01 Aug 2023, 01:15

But what are you looking for? Or what are you trying to do ?
I need one-click solution for my modeling. Like select curves and set radius to create the polymesh.
It's needed to create wires cables and other mechanical stuff.

I don't use ICE. It looks too complicated for me

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talent103
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Re: BevelCurve Plugin

Post by talent103 » 30 Aug 2023, 21:34

very cool thanks

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