fractal node crashes 2015 SP2

General questions and troubleshooting SOFTIMAGE©
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druitre
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fractal node crashes 2015 SP2

Post by druitre » 09 Nov 2017, 17:57

Hi,

could anyone please check for me if this very weird behavior is reproducable:

- open new scene
- create box (or whatever)
- open shader tree (7)
- drag fractal node into tree

My Soft (2015 sp2) crashes 100% on this, and instantly.

I've tried a couple of Geforce driver versions (from 355.xx to 388.xx), no difference. Also did a runonce.bat to no avail. If anyone can test this on their system for me, much obliged.

-Jasper

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whurst
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Re: fractal node crashes 2015 SP2

Post by whurst » 09 Nov 2017, 18:10

XSI 2012 - 64bit - win10 - newest drivers - render tree without and with shader ball : works

Maybe because of missing UV - try to create a UV on it first

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druitre
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Re: fractal node crashes 2015 SP2

Post by druitre » 09 Nov 2017, 18:29

Thanks for testing Wolfgang!

With or without UV's, with or without shaderball, always instant crash here.

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druitre
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Re: fractal node crashes 2015 SP2

Post by druitre » 09 Nov 2017, 18:33

Got it - uninstall Redshift, problem gone. I'm going over to their forum...

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whurst
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Re: fractal node crashes 2015 SP2

Post by whurst » 09 Nov 2017, 18:38

I have RedShift installed too. Version Version 2.5.25, Aug 4 2017. Hope this will help

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druitre
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Re: fractal node crashes 2015 SP2

Post by druitre » 09 Nov 2017, 19:03

OK, I've got 2.5.41 (latest) and tested by going back to 2.5.30. I'll try 2.5.25 tomorrow. Thanks!

jonmoore
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Re: fractal node crashes 2015 SP2

Post by jonmoore » 09 Nov 2017, 23:09

druitre wrote: 09 Nov 2017, 19:03 OK, I've got 2.5.41 (latest) and tested by going back to 2.5.30. I'll try 2.5.25 tomorrow. Thanks!
Lot's of problems have been reported on builds between 2.5.30 and 2.5.41 in the RS forums. For now find a build that works for you and stick to it.

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druitre
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Re: fractal node crashes 2015 SP2

Post by druitre » 10 Nov 2017, 10:35

Hi Jon, 2.5.29 does indeed not have the problem, 2.5.30 must be the one where it broke - sadly, it also introduced new proxy architecture and is not backwards compatible. I'm looking into possibility of rebuiling my scene with re-exports of proxies, hope nothing else has been changed irreversibly.

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