Nurbs to Mesh keeping correct UV Texturing

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Frank1000
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Joined: 16 Oct 2011, 14:13
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Nurbs to Mesh keeping correct UV Texturing

Post by Frank1000 » 22 May 2017, 10:28

Hi,
i recognized that the uv texture gets corrupted when converting a nurbs to mesh.
I had "Generated UVs" for the nurbs object, but can't yet use them back in the mesh object.

How is this done correctly ?

Regards,
Frank
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Mathaeus
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Location: Zagreb, Croatia
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Re: Nurbs to Mesh keeping correct UV Texturing

Post by Mathaeus » 22 May 2017, 10:52

Create texture projection on Nurbs object, use ''UV" type. Transfer UVs to mesh with GATOR.
Btw if NURBS object is created by some parametric method like loft, revolve or so, in that case you can skip NURBS at all, just do the same with polymesh.

Frank1000
Posts: 349
Joined: 16 Oct 2011, 14:13
Skype: the2he

Re: Nurbs to Mesh keeping correct UV Texturing

Post by Frank1000 » 22 May 2017, 11:45

Hey Mathaeus, thanks for the tips, works perfect ! I now went by directly creating as polymesh :)
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