Undeleteable objects that crash scene.

General questions and troubleshooting SOFTIMAGE©
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fm.illuminatus
Posts: 14
Joined: 03 Mar 2013, 12:16

Undeleteable objects that crash scene.

Post by fm.illuminatus » 04 Dec 2014, 08:54

I'm having a constant issue with undeleteable objects that will crash (or technically freeze, because a crash dialog will never come up) Softimage. It seems to happen at random, but it happens a lot. I'll create and object as part of a model, then go an try to delete it, and SI will just freeze. To resolve it, I've tried merging the scene to a new one, but any scene with an undeleteable object will simply crash when merging the object in. Can this be fixed? It's extremely irritating. Also, why is this happening?

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Hirazi Blue
Administrator
Posts: 5107
Joined: 04 Jun 2009, 12:15

Re: Undeleteable objects that crash scene.

Post by Hirazi Blue » 04 Dec 2014, 11:00

Did you already try the famous runonce.bat?
And am I correct in assuming you're "on" Softimage 2015?
Stay safe, sane & healthy!

luceric
Posts: 1251
Joined: 22 Jun 2009, 00:08

Re: Undeleteable objects that crash scene.

Post by luceric » 04 Dec 2014, 18:05

I don't know what this bug is,
but try to use shlft+delete instead of just delete, if you have trouble deleting an object.
this will disable undo for that operation and make you feel like an XSI Wizard.

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FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

Re: Undeleteable objects that crash scene.

Post by FXDude » 05 Dec 2014, 06:43

Here are notable replies from a similar problem from the list posted by Adrian Wyer,
(similar.. or the same problem if you are Adrian ?)

Either way, it's good to also have it here :)

Matt Lind wrote:Try loading the scene using xsibatch.exe instead of interactively.

If it loads successfully, you can write a script to turn off/delete your elements and save the scene out again so it can be loaded safely in the interactive version of Softimage.

Matt
Ciaran Moloney wrote:You could try loading the scene with geometry operators disabled (preferences > data > scene debugging).
Adrian Wyer wrote: [...]
current workaround is export everything else as a model, then rebuild all the passes and stuff in a new scene
[...]
_______________________________
luceric wrote: but try to use shlft+delete instead of just delete, if you have trouble deleting an object.
this will disable undo for that operation
didn't know about that,
... and make you feel like an XSI Wizard.
lol!

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