People!
I'm getting completely funky ICEtrees in my recovered scene (looks like SI does NOT like quicktimes as texturemaps). I say funky, actually I mean useless:
(Sorry for the big pic)
What's odd is that the tree is still working. The nodes are not expandable, can do nothing in them, can't connect or connect to, etc.
Has anyone else seen this? And is there a way to fix it?
thanks, Jasper
'Dead' ICE-tree after scene recovery
- Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 23:38
- Location: St. Thomas, Ontario
- Contact:
Re: 'Dead' ICE-tree after scene recovery
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
- xsisupport
- Posts: 713
- Joined: 09 Jun 2009, 11:02
- Location: Montreal Canada
- Contact:
Re: 'Dead' ICE-tree after scene recovery
Merge it into a new scene.
From what I've read/heard over the years, most people don't trust recovery scenes and it's better not to work with them. Get your assets into a fresh scene.
From what I've read/heard over the years, most people don't trust recovery scenes and it's better not to work with them. Get your assets into a fresh scene.
Re: 'Dead' ICE-tree after scene recovery
Thanks guys! Runonce didn't help, merge scene did. Yes you're right about that untrustyness of recovered scenes, but sometimes it's all you've got left to work with.
Question: in this case, I know the problem is with a .mov used as texturemap - crashes SI on load scene. Is it possible to do a selective scene merge; first get a list of assets used in the scene you want to merge, and select/deselect there?
Or; other approach: is the .scn file directly editable outside of SI?
Question: in this case, I know the problem is with a .mov used as texturemap - crashes SI on load scene. Is it possible to do a selective scene merge; first get a list of assets used in the scene you want to merge, and select/deselect there?
Or; other approach: is the .scn file directly editable outside of SI?
Re: 'Dead' ICE-tree after scene recovery
The .scn file cannot be edited outside of Softimage, but you can edit the .scntoc file to change references to textures, etc.
http://download.autodesk.com/global/doc ... =d30e63646
http://download.autodesk.com/global/doc ... =d30e63646
Re: 'Dead' ICE-tree after scene recovery
I never knew that about .scntocs. Thanks!
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