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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 23 Apr 2012, 13:54 
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Location: Brussels, Belgium / London, UK
oh! I just found out something neat the other day iamVFX the get neighbouring particles compound allow you to search by cone (vector) so a quick modification of that allows you to do some neat viewport particle lighting effects! I imagine you should be able to get your closest point by vector in similar way to this.

also, don't be so hard on the beta testers, having done it for Softimage before it is not easy work, you get regular builds every week or so and really only have the time to test what you are currently working on or a new feature thats part of that build. - thats if your company allows you to run the beta version in the first place! there are thousands of ICE nodes - and millions of lines of code - do you really expect everyone to check every aspect of these for every build? its impossible.


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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 25 Apr 2012, 17:00 
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Has anyone tried any of the python specific methods? Is it a joke or what?

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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 25 Apr 2012, 17:05 
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Is this a real question or more of a rethorical one? :-?
(I can't tell, as I haven't tried any of them yet)

edit - but judging from the comments on this page @ Stephen Blair's Support Blog,
I think I see what you might mean...
:(

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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 25 Apr 2012, 17:16 
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Hirazi Blue wrote:
(I can't tell, as I haven't tried any of them yet)

Almost everyone of them cause instant crash of the package.

How can you add a function to the final product without even running it?

Hirazi Blue wrote:
edit - but judging from the comments on this page @ Stephen Blair's Support Blog,
I think I see what you might mean...
:(


print Application.GetObjectFromID2(0)

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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 25 Apr 2012, 18:14 
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In order to be not too harsh just want to say that partial gator is actually pretty cool feature. It solves problems of the several objects with a different poly counts

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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 26 Apr 2012, 16:39 
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iamVFX wrote:
Hirazi Blue wrote:
(I can't tell, as I haven't tried any of them yet)

Almost everyone of them cause instant crash of the package.

How can you add a function to the final product without even running it?

Hirazi Blue wrote:
edit - but judging from the comments on this page @ Stephen Blair's Support Blog,
I think I see what you might mean...
:(


print Application.GetObjectFromID2(0)

Logged it. And blogged it at ex-si support where I show how to check the ID first to workaround the crash.

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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 26 Apr 2012, 18:48 
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xsisupport wrote:
Logged it. And blogged it at ex-si support where I show how to check the ID first to workaround the crash.

Thanks, Steve. But it's not only GetObjectFromID2

or GetPortFromName2

Image

or GetGeometry3

Image

it's also Layout.FindView2

Image

GetPortFromIndex2

Image

GetPropertyFromName2

Image

and GetLocalPropertyFromName2 (that property is actually exists but function cause crash still)

Image

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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 27 Apr 2012, 19:09 
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Hey, I'm totally off-topic here, but I don't feel like opening a new thread just for this:
is there any way to bind to a hotkey the option switch Extrude/Duplicate in the drop-down "duplicated items > polygons" from Duplicate Options preferences?
I find myself switching quite often while modeling and I really hate buttons so dragging the command script line onto a toolbar to create a button is my last option, but I'll do it if there's no other way.
Thanks!

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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 27 Apr 2012, 20:42 
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McNistor wrote:
Hey, I'm totally off-topic here, but I don't feel like opening a new thread just for this:
is there any way to bind to a hotkey the option switch Extrude/Duplicate in the drop-down "duplicated items > polygons" from Duplicate Options preferences?
I find myself switching quite often while modeling and I really hate buttons so dragging the command script line onto a toolbar to create a button is my last option, but I'll do it if there's no other way.
Thanks!

If you know that you are TOTALLY OFFTOPIC then why do you post HERE?

Anyway you'll need to write a script, make it a command to assign it a key.

I though I could also use that so I wrote it.
Code:
// JScript
var prefs = Application.Preferences;
CurrentValue = (GetUserPref("duplicate.polygons") );
prefs.SetPreferenceValue( "duplicate.polygons", 1 - CurrentValue  );
var modelog = CurrentValue == 1 ? "Duplicate" : "Extrude"
logmessage (modelog)

It will toggle between Duplicate and Extrude every time you run it and log the current mode.

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 Post subject: Re: So...general thoughts and experiences with SI2013.
PostPosted: 28 Apr 2012, 00:00 
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myara wrote:
McNistor wrote:
Hey, I'm totally off-topic here, but I don't feel like opening a new thread just for this:
is there any way to bind to a hotkey the option switch Extrude/Duplicate in the drop-down "duplicated items > polygons" from Duplicate Options preferences?
I find myself switching quite often while modeling and I really hate buttons so dragging the command script line onto a toolbar to create a button is my last option, but I'll do it if there's no other way.
Thanks!

If you know that you are TOTALLY OFFTOPIC then why do you post HERE?

Anyway you'll need to write a script, make it a command to assign it a key.

I though I could also use that so I wrote it.
Code:
// JScript
var prefs = Application.Preferences;
CurrentValue = (GetUserPref("duplicate.polygons") );
prefs.SetPreferenceValue( "duplicate.polygons", 1 - CurrentValue  );
var modelog = CurrentValue == 1 ? "Duplicate" : "Extrude"
logmessage (modelog)

It will toggle between Duplicate and Extrude every time you run it and log the current mode.


I just said, so that I won't open a new thread for what I believe to be a "not so important" thing.
Now that you're asked me even though I mentioned my reason and replying to your question, goes deeper into off-topic. Kudos for that! :ymapplause:
Gee, people need to relax... I thought I was tensed up...
Thanks for the code.
This thread http://www.xsibase.com/forum/index.php?board=9;action=display;threadid=44096 helped me assign a key to the button for whoever is interested in this and is as "knowledgeable" as me. Mapped it to the useless hotkey 'R'

Edit: now that I think about this and look at the topic title, I'm not so sure anymore that I'm TOTALLY off-topic...

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