I wonder if anyone ever came across this issue before : there's a momentum sim on the low res version of my objects, and the abc file is saved.
I import it back and try to attach the high res geo to it. I fail and I feel pathetic. Ideally I'd like to have a null constrained to my rigid body abc sim, having location, rotation, etc.. can this be done without Shaderops GeometryConstraint script? Because I can't make that work for some reason...
Discussions about simulation, hair and cloth in SOFTIMAGE©
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