aaOcean + ICE vs Bifrost or Realflow?
Posted: 31 Jul 2014, 19:58
Hi
This being my first post on this site hopefully I won't be totally ignored!
Where I'm working we're needing to get into oceans, boats and helicopter realistic environments. We currently mainly using 3ds Max + VRay, although I've had previous with Softimage but no real ICE exposure, so to some extent I'm wanting to lean towards Soft for our needs. However, both Realflow and Maya/Bifrost seem to have immediate solutions but I can't help but feel there will be a fair learning curve to get good results and that they're a bit overkill for our needs (training materials and scenarios).
So, does anybody have a opinion on what would be the best course to take and the workflow they'd recommend?
I appreciate Soft is EOL but I can't help but feel it has so much potential as it currently is with existing plugins that it can and will still hold it's own against Maya and the like.
Clinton
ps. sorry signing off now as cleaners kicking me out!
This being my first post on this site hopefully I won't be totally ignored!
Where I'm working we're needing to get into oceans, boats and helicopter realistic environments. We currently mainly using 3ds Max + VRay, although I've had previous with Softimage but no real ICE exposure, so to some extent I'm wanting to lean towards Soft for our needs. However, both Realflow and Maya/Bifrost seem to have immediate solutions but I can't help but feel there will be a fair learning curve to get good results and that they're a bit overkill for our needs (training materials and scenarios).
So, does anybody have a opinion on what would be the best course to take and the workflow they'd recommend?
I appreciate Soft is EOL but I can't help but feel it has so much potential as it currently is with existing plugins that it can and will still hold it's own against Maya and the like.
Clinton
ps. sorry signing off now as cleaners kicking me out!