emFluid - Controlling Smoke direction?

Discussions about simulation, hair and cloth in SOFTIMAGE©
kampffmeyer
Posts: 10
Joined: 31 Aug 2012, 10:35

emFluid - Controlling Smoke direction?

Post by kampffmeyer » 25 Oct 2018, 17:26

Hey guys,
I'm quite new to emFluid and I'm struggling with some details. So far I've managed to tweak the smoke compound so I like the cloud.
What I need (I've attached a screen shot) is a smoke element I can move around, rotate and (if possible) even scale to fit my scene. I'm using filmed and tracked footage. Here, the horizont isn't always even, so I'd like to rotate my smoke simulation (instead trying to rotate the whole tracking scene).
Is somebody here who can help me?
Eric told me I can't move or rotate the point cloud itself, but I can't find in the compound where I can set the direction. Best would be that the "up" would be the y axis of my emitter. So if I rotate it, the local y axis would be the new "up" in which direction the smoke grows.

Thank you so much!
Wolfram
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