Dynamic loading texture
-
- Posts: 175
- Joined: 17 Apr 2014, 10:39
- Skype: nguyenvuducthuy
Dynamic loading texture
Hi, i want to animate a texture by loading its from an folder, for example in frame 0 i load texture "A" and in frame 10 i load texture "B" and so on ... Is there a way to do it in softimage?
-
- Posts: 253
- Joined: 17 Feb 2010, 15:13
Re: Dynamic loading texture
shure!
import as image sequence, drive time source.
check out this post:
http://www.si-community.com/community/v ... =15&t=2786
import as image sequence, drive time source.
check out this post:
http://www.si-community.com/community/v ... =15&t=2786
SI 2015 @ WIN7-64
-
- Posts: 175
- Joined: 17 Apr 2014, 10:39
- Skype: nguyenvuducthuy
Re: Dynamic loading texture
Thanks for the answer,
But it's only work with particle in that case source time can be drive by ice attribute
But it's only work with particle in that case source time can be drive by ice attribute
-
- Posts: 175
- Joined: 17 Apr 2014, 10:39
- Skype: nguyenvuducthuy
Re: Dynamic loading texture
Hi,
i found the way to do it simple create a script OP
i found the way to do it simple create a script OP
Code: Select all
filePath = In_UpdateContext.filePath.Value
obj = In_UpdateContext.obj.Value
fileName = In_UpdateContext.num.Value
file = filePath + "\\" + obj +"_"+ str(fileName).zfill(2) + ".png"
sel = Application.ActiveSceneRoot.findChild(obj)
exportClip = sel.Material.CurrentImageClip
exportSource = exportClip.Source
exportSource.Parameters("FileName").Value = file
Who is online
Users browsing this forum: No registered users and 34 guests