Render priority with objects in the same distance
Posted: 08 Mar 2018, 14:51
Hallo everyone!
I'm looking for a method to render to meshes which share the exact same space. For example: A carpet which lies on a floor. Both meshes are flat grids with a y-value of 0.
Is there a way to tell to the renderer: If two meshes share the same place, then set the draw-priority to the mesh X.
At the moment i havn't a proper solution for this problem and the result starts to flickering in the animation (lot of z-fights).
Cheers starcow
I'm looking for a method to render to meshes which share the exact same space. For example: A carpet which lies on a floor. Both meshes are flat grids with a y-value of 0.
Is there a way to tell to the renderer: If two meshes share the same place, then set the draw-priority to the mesh X.
At the moment i havn't a proper solution for this problem and the result starts to flickering in the animation (lot of z-fights).
Cheers starcow