Render priority with objects in the same distance

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starcow
Posts: 27
Joined: 16 Nov 2012, 12:28

Render priority with objects in the same distance

Post by starcow » 08 Mar 2018, 14:51

Hallo everyone!

I'm looking for a method to render to meshes which share the exact same space. For example: A carpet which lies on a floor. Both meshes are flat grids with a y-value of 0.
Is there a way to tell to the renderer: If two meshes share the same place, then set the draw-priority to the mesh X.
At the moment i havn't a proper solution for this problem and the result starts to flickering in the animation (lot of z-fights).

Cheers starcow

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mc_axe
Posts: 415
Joined: 12 Mar 2013, 18:44

Re: Render priority with objects in the same distance

Post by mc_axe » 09 Mar 2018, 18:13

I dont know how to change the order, id like to know aswell if possible.
Normally i would add a small ofset like +0,001 to Y to that carpet that creates the flickering (if i had thousands of carpets - with a push deformer)

You could try with passes if you cant find other solution

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