Micro Fabric

Discussions about rendering in SOFTIMAGE©
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Micro Fabric

Post by mc_axe » 23 Apr 2017, 22:37

Hello im just leaving this tutorial
https://texturing.xyz/pages/getting-sta ... brics-maps

& this breakdown here to give it another go later.

Both are about realistic fabric originally done with Nuke and Maya.

This guy uses similar techniques and achieved some cool results:

I was trying to follow the shader logic to see if it can be implemented in SI, got lost when michael cauchi did some UV rotation tricks.

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Re: Micro Fabric

Post by rray » 24 Apr 2017, 15:47

Looks cool. For fabric I thought it could be easier to just generate "real" fabric using for example this
http://leonardkoch.com/blog/2013/10/23/ ... ndy-moorer
and then render out maps from that that are large enough so no render time tricks would be necessary.
"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

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Re: Micro Fabric

Post by Draise » 24 Apr 2017, 16:29

Very timely and handy tutorial.