Rendering UV out of 0-1 space
Posted: 21 Nov 2016, 14:15
Hey guys, i've stumbled into something that apparently was easy but i couldnt figure it out, maybe i'm overlooking some parameter.
I have a cube with a simple texture and i've intentionally altered the UV to have one face being textured while the other faces being out of the UV 0-1 space.
Now when you render this, XSI render the texture only on the 0-1 space uv mapped face, while the remaining faces are rendered black.
What i want is not wrapping the texture, but just render the texture on the face i put on the uv 0-1 space, while the other faces should have a default shader.
I hope i explained myself. Maya has an option to do this, its called "default coloR" in the maya screenshot you can see i've set that to grey so Maya renders the texture on the face i want and other faces are rendered with a default grey shader. Does XSI have anything like this?
Thanks, Max
I have a cube with a simple texture and i've intentionally altered the UV to have one face being textured while the other faces being out of the UV 0-1 space.
Now when you render this, XSI render the texture only on the 0-1 space uv mapped face, while the remaining faces are rendered black.
What i want is not wrapping the texture, but just render the texture on the face i put on the uv 0-1 space, while the other faces should have a default shader.
I hope i explained myself. Maya has an option to do this, its called "default coloR" in the maya screenshot you can see i've set that to grey so Maya renders the texture on the face i want and other faces are rendered with a default grey shader. Does XSI have anything like this?
Thanks, Max