New GI prototype in v2015?

Discussions about rendering in SOFTIMAGE©
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rray
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Re: New GI prototype in v2015?

Post by rray » 12 Dec 2014, 13:59

no worries
Does anyone know if this new "gi gpu" retires iray? The whole mental ray roadmap is a bit unclear.
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Kzin
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Re: New GI prototype in v2015?

Post by Kzin » 28 Dec 2014, 21:09

rray wrote:no worries
Does anyone know if this new "gi gpu" retires iray? The whole mental ray roadmap is a bit unclear.
it will not retire iray because iray is for a different market.

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rray
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Re: New GI prototype in v2015?

Post by rray » 02 Jan 2015, 01:07

FXDude wrote:Oh cool! Just saw that! A sphere in a box would have been good, but ya a Tron soccer ball with a NoIcon bump in a box is definitely better :p

So there is but one light, and the other color emissions come from the bright ball parts?
(which we can see also bleeds on the box walls)
Sorry missed this post--the emission is indeed from the ball yes! And there's a second light (neon) behind the black bar at the top.
That was just a test if I could get it working, linear workflow completely ignored etc... If I get a chance I'll test with a more realistic setup, without disco lighting and a demonic ball.
It's "mila emission" btw the whole scene is done using the mila shaders, which are quite nice.
Also it doesn't seem noisy at all! how long did that region take?
(or how long would it take on a normal system if you have a monster setup :) )

And Thanks for making that test!
That region took I think about 10 minutes on GTX670/4-core 3.2GHz
softimage resources section updated Jan 5th 2024

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FXDude
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Re: New GI prototype in v2015?

Post by FXDude » 02 Jan 2015, 02:16

Hum! Pretty good render times! Certainly a good alternative to flickery finalgathering. :)

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