no worries
Does anyone know if this new "gi gpu" retires iray? The whole mental ray roadmap is a bit unclear.
New GI prototype in v2015?
Re: New GI prototype in v2015?
softimage resources section updated Jan 5th 2024
Re: New GI prototype in v2015?
it will not retire iray because iray is for a different market.rray wrote:no worries
Does anyone know if this new "gi gpu" retires iray? The whole mental ray roadmap is a bit unclear.
Re: New GI prototype in v2015?
Sorry missed this post--the emission is indeed from the ball yes! And there's a second light (neon) behind the black bar at the top.FXDude wrote:Oh cool! Just saw that! A sphere in a box would have been good, but ya a Tron soccer ball with a NoIcon bump in a box is definitely better
So there is but one light, and the other color emissions come from the bright ball parts?
(which we can see also bleeds on the box walls)
That was just a test if I could get it working, linear workflow completely ignored etc... If I get a chance I'll test with a more realistic setup, without disco lighting and a demonic ball.
It's "mila emission" btw the whole scene is done using the mila shaders, which are quite nice.
That region took I think about 10 minutes on GTX670/4-core 3.2GHzAlso it doesn't seem noisy at all! how long did that region take?
(or how long would it take on a normal system if you have a monster setup )
And Thanks for making that test!
softimage resources section updated Jan 5th 2024
Re: New GI prototype in v2015?
Hum! Pretty good render times! Certainly a good alternative to flickery finalgathering.
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