hi guys, I'm kind of stuck.
On a point cloud context:
I'm inputing the vector state "intersection point", substracting it by the point position (to get a local coordinate) who feed a uvw coordinate on a fractal texture, Great.
Now i want to rotate this vector accordingly to the particle orientation.
If i was in ice i could use the rotate vector node but in the render tree how do i translate this ?
Thanks
rotate vector in the render tree
Re: rotate vector in the render tree
Hi NNois - it should be possible using matrix multiplication, create a matrix using Create_Transform and multiply using Vector_Coordinate_Converter
-r
-r
softimage resources section updated Jan 5th 2024
Re: rotate vector in the render tree
hup that's works fine. I generate the matrix directly on the ice pcloud that's saving some times i think.
Thank you
Thank you
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