Camera viewport dead slow

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Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Camera viewport dead slow

Post by Pancho » 02 Mar 2014, 22:11

I have no idea where this is coming from. If I have an object with strands the camera view port is dead slow when I try to turn or move the camera. Even without fur it gets really slow (holding "s" and move mouse). The user viewport is fine (most of the time) even with 500k plus strands.

Where is the difference? Both are set to shaded?

Any idea? Need to disable all hair in order to be able to turn the camera at all. Lag is up to 10-20s!

Cheers!

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mattmos
Posts: 445
Joined: 02 Dec 2009, 16:59

Re: Camera viewport dead slow

Post by mattmos » 02 Mar 2014, 22:21

Don't have any answers for you fraid, only questions - What happens with a new camera? Have you got any ice trees that are calculating anything based on distance to camera? any ice kinematics stuff going on?

Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Re: Camera viewport dead slow

Post by Pancho » 02 Mar 2014, 22:41

Great idea! Actually that solved it. Strange though, as the compound wasn't even plugged into the execute base node. But as soon as I cut the connection of the camera to this node, the speed was back. Very strange....

Thanks!

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mattmos
Posts: 445
Joined: 02 Dec 2009, 16:59

Re: Camera viewport dead slow

Post by mattmos » 02 Mar 2014, 22:59

Glad I could help. Especially if you're working on a sunday evening!

Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Re: Camera viewport dead slow

Post by Pancho » 02 Mar 2014, 23:08

What does it mean? Sunday?! : )

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