Differences between render passes with cloth sim
Differences between render passes with cloth sim
Hi Guys rendered a character out with different passes. The only problem is that the cloth sim is the same in 2 passes (Ambient Occlusion and edge light) but differs in the main pass. Maybe I should cache it. The other problem is geometry that seems to deform very strangely in the main pass but is fine in the other passes (Ambient Occlusion and Edge)
Re: Differences between render passes with cloth sim
Forgot to say the mesh and rig is a reference model rigged in GEAR.
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- Joined: 17 Feb 2010, 15:13
Re: Differences between render passes with cloth sim
as long as your sim isn't cached this could be considered as normal behaviour...
SI 2015 @ WIN7-64
Re: Differences between render passes with cloth sim
Cool Thanks. Busy baking it. Just re-rendered a frame and the geometry was normal again - gremlins:)
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