Differences between render passes with cloth sim

Discussions about rendering in SOFTIMAGE©
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Filmguy
Posts: 38
Joined: 07 Jul 2012, 13:06

Differences between render passes with cloth sim

Post by Filmguy » 25 Sep 2013, 09:27

Hi Guys rendered a character out with different passes. The only problem is that the cloth sim is the same in 2 passes (Ambient Occlusion and edge light) but differs in the main pass. Maybe I should cache it. The other problem is geometry that seems to deform very strangely in the main pass but is fine in the other passes (Ambient Occlusion and Edge)
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Character Differences.jpg

Filmguy
Posts: 38
Joined: 07 Jul 2012, 13:06

Re: Differences between render passes with cloth sim

Post by Filmguy » 25 Sep 2013, 09:27

Forgot to say the mesh and rig is a reference model rigged in GEAR.

caledonian_tartan
Posts: 253
Joined: 17 Feb 2010, 15:13

Re: Differences between render passes with cloth sim

Post by caledonian_tartan » 25 Sep 2013, 09:53

as long as your sim isn't cached this could be considered as normal behaviour...
SI 2015 @ WIN7-64

Filmguy
Posts: 38
Joined: 07 Jul 2012, 13:06

Re: Differences between render passes with cloth sim

Post by Filmguy » 25 Sep 2013, 10:01

Cool Thanks. Busy baking it. Just re-rendered a frame and the geometry was normal again - gremlins:)

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