I have readed so much documentation. Maybe i skipped something but i can't get it done.
How can i get the lens shader fisheye to work?
What i do:
1) create a new scene
2) set mental ray as the renderer (my default is redshift and there i can't get it to work neither)
3) open render tree
4) select the camera in the explorer
5) right mouse on the lens shader
6) 'add item'
7) drop a fisheye shader
8) connect it to the lens shader
9) open fisheye ppg
10) set distortion to 1
11) set scale to 10
12) draw a render region
13) yell at my pc
14) try again starting at step 1
I also tried it as a pass shader at the default_pass but this had no effect.
amm i missing a step?
get fisheye shader to work
Re: get fisheye shader to work
hi,
Scale at 10 ??? obviously it's the problem
here a screenshoot and repro steps:
- default scene
- add a cube
- select the camera
- open the render tree
- right clic lens shaders "add item"
- connect fisheye Distortion&Scale default 1 / 1
- draw a render region
Scale at 10 ??? obviously it's the problem
here a screenshoot and repro steps:
- default scene
- add a cube
- select the camera
- open the render tree
- right clic lens shaders "add item"
- connect fisheye Distortion&Scale default 1 / 1
- draw a render region
-
- Posts: 131
- Joined: 21 Oct 2012, 15:36
Re: get fisheye shader to work
I did scale at 10 cause i had no result.
I did your steps and again no result. What are the values you use?
Could you upload your scene?
I did your steps and again no result. What are the values you use?
Could you upload your scene?
- xsisupport
- Posts: 713
- Joined: 09 Jun 2009, 11:02
- Location: Montreal Canada
- Contact:
Re: get fisheye shader to work
All you need is a cube and the default shader settings.
But if you're zoomed out too far it may appear that nothing is happening.
But if you're zoomed out too far it may appear that nothing is happening.
-
- Posts: 131
- Joined: 21 Oct 2012, 15:36
Re: get fisheye shader to work
It's the render i use. If i switch to mental ray the fisheye works again.
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