Toon Ink and Rendermap?

Discussions about rendering in SOFTIMAGE©
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IslandDreamer
Posts: 58
Joined: 08 Jun 2009, 19:57

Toon Ink and Rendermap?

Post by IslandDreamer » 26 Aug 2013, 16:38

Before investing a lot of time on this, I hope one of you experts can let me know whether it's even possible. I need to create toon-style meshes for export to another application. Is it possible to bake the toon effect to a texture map?

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: Toon Ink and Rendermap?

Post by NNois » 26 Aug 2013, 17:26

you need to create a reflection map of your toon effect.
In theory it works but some shaders won't render correctly (incidences etc...)
Try rendering your material on a perfect sphere with spherical uvs, then render map it.

The other way would be front shooting your material on a sphere and use that as a "mirror ball style" reflection map

EDIT: wait are you speaking about the ink-lines, the lines around object ? no they can't be rendermapped... faked with incidence yes

IslandDreamer
Posts: 58
Joined: 08 Jun 2009, 19:57

Re: Toon Ink and Rendermap?

Post by IslandDreamer » 27 Aug 2013, 03:36

That's what I was afraid of. The flat shading is nice, but the real thing I'd like to reproduce are the ink lines.

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