Mentalray current workflow sticky thread

Discussions about rendering in SOFTIMAGE©
Eugen
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Re: Mentalray current workflow sticky thread

Post by Eugen » 28 Jan 2014, 20:22

ctrl_ghost is not giving me any IBL, either... what's wrong I wonder...

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rray
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Re: Mentalray current workflow sticky thread

Post by rray » 28 Jan 2014, 20:22

I'll make a sample scene tomorrow, only thing I know left to check when it's rendering black: there needs to be a default light in the scene, intensity 0

btw generally more low res (like 1024*512) environment maps work better for lighting
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Kzin
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Re: Mentalray current workflow sticky thread

Post by Kzin » 28 Jan 2014, 20:23

you need a light with intensity set to zero i think.

Eugen
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Re: Mentalray current workflow sticky thread

Post by Eugen » 28 Jan 2014, 21:11

Coo-hool! That did the trick..!
Gosh... the hoops you have to jump through for this stuff...

Gentlemen, it is an honour, as always!
Thanks,
Eugen

Eugen
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Re: Mentalray current workflow sticky thread

Post by Eugen » 28 Jan 2014, 21:22

btw, both geo shaders work (of course).

IBL's quite nice and fast, from what I see here! Really, how can Autodesk let such a nice feature drop under the table...?

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rray
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Re: Mentalray current workflow sticky thread

Post by rray » 28 Jan 2014, 22:23

good to hear. how does it do compared to the user_ibl_env?
user_ibl_env seems to be more modern (introduced 3 versions after the environment mode)
http://www.si-community.com/community/v ... 9&start=70
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sirdavid32
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Re: Mental

Post by sirdavid32 » 16 Jul 2016, 07:33

gustavoeb wrote:first placeholder
So how do I see these AOVs?

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