What's a good way to do this? I've tried a sphere with volume effects, however the volume effect is not responsive to lighting conditions (so the atmosphere "glows" even on the night side of the planet where there's no light. I've tried a the "glow" property, which has the same problem and the additional problem of not realistically scaling with camera distance. All I want is something that looks like this:
...with that nice soft blue fade at the border with space. How do I do this in Softimage?
Creating atmospheric glow for a planet.
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Re: Creating atmospheric glow for a planet.
Hiya, I had a quick play around and figured I might as well share the scene, this is far from perfect but sort of works .
http://www.mediafire.com/download.php?tg1os8g26y63vqt
It's basically just 5 or 6 atmosphere spheres that increase slightly in size, have 0-1 linear weight maps, and then are direction constrained to the sun light. For the atmosphere surface there is a camera angle incidence node driving a gradient mixer to limit the transparency to a sort of halo effect, which is then mixed with the weight map data to limit it to the side that the light hits... Annoyingly using the light mode in an incidence node creates a double effect when used in transparency (both sides of the object are effected, not sure how to stop that happening), hence the weight maps. You could also just use a planar mapped gradient image instead of weight maps I guess.
You can play around with the effect by adjusting the gradients (e.g. moving the mid point on Gradient1 adjusts the transition point for the cutoff, and adjusting Gradient2 to control the halo density / falloff etc), or adding / hiding atmospheres... I'd probably make each atmosphere's surface local and play around with them individually.. dunno. If you notice any banding you could make the scale difference between atmospheres less and add some more.. just remember to increase the refraction trace depth in render options.
One issue this way has is that when the sun is directly behind the planet you have no atmosphere visible at all, though I guess you could get round that by linking Gradient1's position1 colour to a custom parameter and animate that if / when the sun is directly behind the planet.. bit of a hack and not ideal, ho hum.. hope this gives you some ideas, gl
oh.. sorry if this scene is a bit dark, I usually have colour management enabled...
Edit: I did a little test to see how it would look animated with the sun going behind it out of curiosity .. http://www.mediafire.com/download.php?ddn51l2e5celeec , the animtest scene has 2 custom parameters I animated that control Gradient1's (really shoulda renamed that) position 1 colour and its midpoint, you can find them in the backlit parameter set in the planet model. The torus around the planet is just so I could see what I was animating without having to render every frame hehe. There is probably an easy way to automate this using the angles between the sun, planet and camera.. hmm..
http://www.mediafire.com/download.php?tg1os8g26y63vqt
It's basically just 5 or 6 atmosphere spheres that increase slightly in size, have 0-1 linear weight maps, and then are direction constrained to the sun light. For the atmosphere surface there is a camera angle incidence node driving a gradient mixer to limit the transparency to a sort of halo effect, which is then mixed with the weight map data to limit it to the side that the light hits... Annoyingly using the light mode in an incidence node creates a double effect when used in transparency (both sides of the object are effected, not sure how to stop that happening), hence the weight maps. You could also just use a planar mapped gradient image instead of weight maps I guess.
You can play around with the effect by adjusting the gradients (e.g. moving the mid point on Gradient1 adjusts the transition point for the cutoff, and adjusting Gradient2 to control the halo density / falloff etc), or adding / hiding atmospheres... I'd probably make each atmosphere's surface local and play around with them individually.. dunno. If you notice any banding you could make the scale difference between atmospheres less and add some more.. just remember to increase the refraction trace depth in render options.
One issue this way has is that when the sun is directly behind the planet you have no atmosphere visible at all, though I guess you could get round that by linking Gradient1's position1 colour to a custom parameter and animate that if / when the sun is directly behind the planet.. bit of a hack and not ideal, ho hum.. hope this gives you some ideas, gl
oh.. sorry if this scene is a bit dark, I usually have colour management enabled...
Edit: I did a little test to see how it would look animated with the sun going behind it out of curiosity .. http://www.mediafire.com/download.php?ddn51l2e5celeec , the animtest scene has 2 custom parameters I animated that control Gradient1's (really shoulda renamed that) position 1 colour and its midpoint, you can find them in the backlit parameter set in the planet model. The torus around the planet is just so I could see what I was animating without having to render every frame hehe. There is probably an easy way to automate this using the angles between the sun, planet and camera.. hmm..
Re: Creating atmospheric glow for a planet.
Hi,
Here is an earth model (a sphere ;P )
Which includes an atmosphere (another sphere ;D )
made using an incidence mixed with a lambert and a curve contolling the falloff.
(hence putting it in this thread)
And which can be rendered (or viewed) either with th HQV or MentalRay
(used in a recent project mostly rendered with the HQV )
RenderTrees are commented, and contains HQV performance tips.
Hope it may be useful,
Cheers
http://www.alouettelatest.web44.net/EarthHQV.zip
Here is an earth model (a sphere ;P )
Which includes an atmosphere (another sphere ;D )
made using an incidence mixed with a lambert and a curve contolling the falloff.
(hence putting it in this thread)
And which can be rendered (or viewed) either with th HQV or MentalRay
(used in a recent project mostly rendered with the HQV )
RenderTrees are commented, and contains HQV performance tips.
Hope it may be useful,
Cheers
http://www.alouettelatest.web44.net/EarthHQV.zip
Re: Creating atmospheric glow for a planet.
Thanks,
Don't need it now, but who knows...
I'll take a look out of curiosity.
Don't need it now, but who knows...
I'll take a look out of curiosity.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides
-Thucydides
Re: Creating atmospheric glow for a planet.
Greetings o/
I have been around here reading all your awesome comments for a time and today I decided to register because I'm in need of your help
I consider myself an apprentice of Softimage because I've never work (professional) on this before and I´m still learning a lot of cool things every day.
About the topic; I`m trying to create an scene with few planets (never did before). I started with the Earth, using different textures like the colour one, bump map and specular. I took a test render just to show you guys how it looks;
But I also want to create a good "real" atmospheric glow but I have no idea about it. I found this thread this afternoon and I saw this awesome atmosphere effect created by FXDude, but the link is broken . I tried just looking the images he posted here but the result was horrible tbh.
Would be nice if you can upload it again FXDude, or anyone else, please.
Regards from Spain.
I have been around here reading all your awesome comments for a time and today I decided to register because I'm in need of your help
I consider myself an apprentice of Softimage because I've never work (professional) on this before and I´m still learning a lot of cool things every day.
About the topic; I`m trying to create an scene with few planets (never did before). I started with the Earth, using different textures like the colour one, bump map and specular. I took a test render just to show you guys how it looks;
But I also want to create a good "real" atmospheric glow but I have no idea about it. I found this thread this afternoon and I saw this awesome atmosphere effect created by FXDude, but the link is broken . I tried just looking the images he posted here but the result was horrible tbh.
Would be nice if you can upload it again FXDude, or anyone else, please.
Regards from Spain.
Re: Creating atmospheric glow for a planet.
Hi FX Dude,
could you please share your scene again? The link seems to be dead.
Cheers!
could you please share your scene again? The link seems to be dead.
Cheers!
Re: Creating atmospheric glow for a planet.
If we can`t get the link fixed, can someone explain how we can follow the process and obtain these results? please, I really wanna learn about this.
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