Doing the spdl and copy the dll across have been done. But for some reason I could see the node once installed.Hirazi Blue wrote:Slightly OT:
So now I am wondering if the new mr 3.10 Ptex stuff could be "unlocked"
as "easily" as this as well (using Maya/Max dlls, I mean) or not...
Something is probably missing somewhere.
but I could copy the spdl over here and let someone else to dig it. I don't have much time to figure out what is wrong.
Code: Select all
# SPDL Generated by Softimage Shader Wizard
SPDL
Version = "2.0.0.0";
Reference = "{6B72FF8A-333D-43D3-995A-0A43C2A2CF86}";
PropertySet "mib_ptex_lookup_pset"
{
Parameter "out" output
{
GUID = "{CECA2270-177A-4032-A932-9C06E2E6250E}";
Type = color;
}
Parameter "filename" input
{
GUID = "{0EF48CFE-8E59-429D-A27A-32CDEB461F15}";
Type = string;
Value = "";
}
Parameter "width" input
{
GUID = "{02C6DEB0-F4C2-46C9-967E-596D70D7AD62}";
Type = scalar;
Value = 1.0;
}
Parameter "blur" input
{
GUID = "{C6505413-F73F-4DAE-B427-8C0ECFB3D5B0}";
Type = scalar;
Value = 0.0;
}
Parameter "filtertype" input
{
GUID = "{7918BDD2-4C72-438A-9852-48210F80DDF5}";
Type = integer;
Value = 4;
Value Maximum = 7;
}
Parameter "interpolate_level" input
{
GUID = "{56AB051F-E3C9-45C6-91A2-437877EED09B}";
Type = boolean;
Value = off;
}
Parameter "filter_sharpness" input
{
GUID = "{8D2A032E-2FF0-4825-9825-93D47B7ECBF0}";
Type = scalar;
Value = 1.0;
}
}
MetaShader "mib_ptex_lookup_meta"
{
Name = "My New Shader";
Type = texture;
Renderer "mental ray"
{
Name = "mib_ptex_lookup";
FileName = "ptex";
Options
{
"version" = 1;
}
}
}
Defaults
{
filename
{
Name = "filename";
}
width
{
Name = "width";
}
blur
{
Name = "blur";
}
filtertype
{
Name = "filtertype";
}
interpolate_level
{
Name = "interpolate_level";
}
filter_sharpness
{
Name = "filter_sharpness";
}
}
Layout "Default"
{
filename;
width;
blur;
filtertype;
interpolate_level;
filter_sharpness;
}
Plugin = Shader
{
FileName = "ptex";
}