userIbl shader from mr 3.10

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Kzin
Posts: 432
Joined: 09 Jun 2009, 11:36

Re: userIbl shader from mr 3.10

Post by Kzin » 17 Apr 2013, 21:21

try these unifed settings:
min2
max100
quality 3

Fer
Posts: 52
Joined: 03 May 2011, 14:38

Re: userIbl shader from mr 3.10

Post by Fer » 17 Apr 2013, 21:38

User shaders are buggy. they don't play nice with unified sampling. specially environment shader, bump up the samples to 32 and try a unified setting of: min of 1, max of 32 and 2 or + for quality.

If it's not enough bump up the max value.

Don't forget light relative scale.

Nox
Posts: 108
Joined: 16 Apr 2013, 13:28

Re: userIbl shader from mr 3.10

Post by Nox » 17 Apr 2013, 23:21

Thanks for tips, 100 samples on unified and light cleared most of the noise. But I don't think it should work like this, probably this shader is bugged. :|

Kzin
Posts: 432
Joined: 09 Jun 2009, 11:36

Re: userIbl shader from mr 3.10

Post by Kzin » 17 Apr 2013, 23:45

Nox wrote:Thanks for tips, 100 samples on unified and light cleared most of the noise. But I don't think it should work like this, probably this shader is bugged. :|
its working correctly. you always need samples (local) to solve noise for user_ibl. or what are you expecting?
the builtin_ibl is working better with unified (and because it prebakes the env compared to user_ibl), but you also need more samples to solve the noise.

your unified samples were really low, to low to solve things that needs more rays to cleanup. and you cant replace these low samplevalues with a high quality value.

Fer
Posts: 52
Joined: 03 May 2011, 14:38

Re: userIbl shader from mr 3.10

Post by Fer » 18 Apr 2013, 00:14

Here my test with 32 samples in the ibl env, and 1-50-2-0.02 in the unified sampling ones.

Image

Nox
Posts: 108
Joined: 16 Apr 2013, 13:28

Re: userIbl shader from mr 3.10

Post by Nox » 18 Apr 2013, 21:02

Nice,

so I've made a test with these settings and...

Image

Oh snap x_x

Kzin
Posts: 432
Joined: 09 Jun 2009, 11:36

Re: userIbl shader from mr 3.10

Post by Kzin » 18 Apr 2013, 22:26

Nox wrote:Nice,

so I've made a test with these settings and...

Image

Oh snap x_x
you have to use your own settings to get good quality, there are no general good settings for all situations.

and can you show a 3dview snapshot of your scene? it looks like there is shadowing everywhere in your rendering, so i am right when i guess you are using objects around that are casting shadows? if yes, then you need more rays to solve the shadowing, especially with your hdr with nearly uniform lighting.

Fer
Posts: 52
Joined: 03 May 2011, 14:38

Re: userIbl shader from mr 3.10

Post by Fer » 18 Apr 2013, 23:39

Send the Scene. and check your Linear workflow, I saw that it isn't set correctly.

Nox
Posts: 108
Joined: 16 Apr 2013, 13:28

Re: userIbl shader from mr 3.10

Post by Nox » 19 Apr 2013, 00:12

Linear workflow is not set for this, yes. Scene very is simple (uploaded here).

Image

Fer
Posts: 52
Joined: 03 May 2011, 14:38

Re: userIbl shader from mr 3.10

Post by Fer » 19 Apr 2013, 00:44

here: http://www.sendspace.com/file/q2xwy6 I used an SIBL HDR. bump up unified sampling to 1-50-4-0.02 :p

Image

Kzin
Posts: 432
Joined: 09 Jun 2009, 11:36

Re: userIbl shader from mr 3.10

Post by Kzin » 19 Apr 2013, 01:38

last one looks better, quality is more like i would expect. ;)

Nox
Posts: 108
Joined: 16 Apr 2013, 13:28

Re: userIbl shader from mr 3.10

Post by Nox » 19 Apr 2013, 20:31

Thx, I found that turning on linear workflow helped to clear most of the noise. O_o

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sirdavid32
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Location: Ecuador
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Re: userIbl shader from mr 3.10

Post by sirdavid32 » 16 Jul 2016, 10:24

Guys I just made a video on the shader, really basic, to get people started.
Cheers.


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Maximus
Posts: 1103
Joined: 09 Jun 2009, 15:45

Re: userIbl shader from mr 3.10

Post by Maximus » 17 Jul 2016, 19:54

oh dear, someone still use this thing? ;D

Bullit
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Re: userIbl shader from mr 3.10

Post by Bullit » 24 Jul 2016, 03:38

Isn't better to use sIBL?

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Maximus
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Re: userIbl shader from mr 3.10

Post by Maximus » 24 Jul 2016, 07:06

more like is better to not use MR at all =)) =)) =))

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