V-Ray for Softimage: Tutorials and Walkthrough

Discussions about rendering in SOFTIMAGE©
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owei
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by owei » 26 Apr 2012, 16:01

@jonatas
Thanks!
Hm...didn´t get troubles with render region so far. Though it seems, that the Vray buffer renders faster. Perhaps get in contact with the support guys at chaosgroup if you have trouble.

Well, the color setting I choose deliver the best results for indoor/outdoor ligthing. These are used by many tuts and tips around Vray on the web. Of course you could do all this in post, but this way you can get your render already near the look that you are after. All the color curve stuff back and forth is quite heavy to understand, in my eyes...Playing around with these setting will gave me some idea, though ;)

@curly
...sorry, I don´t know. Post you questen at the Vray forum at chaosgroup. They might can tell you. By the way, please use URL tag ;) Thanks!

cheers,
oli

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CiaranM
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by CiaranM » 28 Apr 2012, 15:45

curly wrote:Does anyone know whether the VraySphereFade option is available for Softimage?

http://www.spot3d.com/vray/help/150SP1/tutorials_anim.htm#vraysphere

So you can limit your raytracing to only reflective objects. ( Excellent raytracer but to slow for doing character animation.)

That looks to be a really hacky way to turn off primary ray visibility. Just turn off primary visibility for those objects you don't want to be visible....

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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by oglu » 29 Apr 2012, 08:18

digital domain and vray
http://www.youtube.com/watch?v=ynUaUEKt250

Newcomer (<20 posts) alert: please use the URL tags - HB

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origin
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by origin » 29 Apr 2012, 09:20

CiaranM wrote:
curly wrote:Does anyone know whether the VraySphereFade option is available for Softimage?

http://www.spot3d.com/vray/help/150SP1/tutorials_anim.htm#vraysphere

So you can limit your raytracing to only reflective objects. ( Excellent raytracer but to slow for doing character animation.)

That looks to be a really hacky way to turn off primary ray visibility. Just turn off primary visibility for those objects you don't want to be visible....
Hey Ciaran, spherefade is more like a tool for
a) rendering your static environment with interpolated gi solutions (fast)
b) using spherefade to render your characters + nearby env. with bruteforce gi, so you still get bounces from gi on env.

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origin
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by origin » 29 Apr 2012, 09:21

oglu wrote:digital domain and vray
http://www.youtube.com/watch?v=ynUaUEKt250
I don't think their vray is the same as "ours"

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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by oglu » 29 Apr 2012, 10:23

they may have some custom shader but in the core its the same...

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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by Soth3dlife » 15 Sep 2012, 18:30

I was wondering if anyone has had problems with normal mapping. It just doesn't seem to work like in MR by plugging the xsinormalMap

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Memag
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by Memag » 15 Sep 2012, 18:35

Maybe it's just not supported.

Materials

The following material types are supported:
Lambert
Blinn
Phong
Constant
VRay Material
VRay2Sided
VRayLightMtl
VRayBlendMtl
VRayOverrideMtl
VRayFastSSS2
VRay Hair Material
VRayCarPaintMtl
VRayMtlWrapper

For native Softimage materials, the supported parameters are:
Diffuse color/texture
Reflection color/texture
Glossiness control
Bump mapping
Transparency

2D and 3D Textures

The following texture types are supported:

Image
Invert
Fractal
Scalar Image
Bumpmap Generator
Checker Board
Wood
Cell
Rock
Vein
Snow
Flagstone
Ripple
Fabric
Gradient
Mix 2 colors
Mix 8 colors
Gradient Mixer
Environment
VRay Environment Image
VRayEnv
VRaySky
Color To Scalar
Scalar To Color
Color Attribute
Scalar Attribute
Color Math Basic
Color Average
Color Math Curve
Color Math Exponent
Color Correction
Color to Alpha
Color to Vector
Color Multi Switch
Color Switch
Color Balance
Color Map Lookup
Environment Shader
Scalar Math Basic
Scalar Math Curve
Scalar Math Exponent
Scalar Invert
Scalar Map Lookup
Surface Incidence
Change Range Shader
Intensity
HLS Adjust
RGBA Keyer
VRay Volume Fog
VRay Volume Scatter Fog
VRayDirt Texture
VRay PTex
VRay Edges Texture
VRay Hair Sampler
VRay Fresnel Texture

http://www.spot3d.com/vray/help/softima ... timage.htm

Soth3dlife
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by Soth3dlife » 15 Sep 2012, 18:58

if it's not supported... how are we suppose to use a normal map with Vray?

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Memag
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by Memag » 15 Sep 2012, 19:15

Soth3dlife wrote:if it's not supported... how are we suppose to use a normal map with Vray?
Maybe use SI "bump generator" node (since it is in the list of supported nodes) and plug it in material bump input?
Should be working just fine.

There is "bump map" input in standard Vray material shader (maps-bump), as well.

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SquirrelSa
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by SquirrelSa » 21 Feb 2013, 16:43

Hey folks - just done the update of VRay to 1.6. and the first thing I noticed is the speed increase - Excellent!, however, Displacement doesn't seem to work? Does anyone else have this problem?
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Diurno
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by Diurno » 21 Mar 2013, 19:48

i'd really like to follow this tutorial, but i can't find the scene file for download... :(

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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by SquirrelSa » 14 May 2013, 15:36

Hey folks, I've just noticed a colour issue with VRay 1.6, and I can't for the life of me figure out what the issue is: My preview renders out the background colour as the colour I have chosen - blue, but once I save it out from VRay as a .jpeg blue becomes a sort of Blueish Purple? I am using the render setup method as per the tutorial that this thread is based on? Linear workflow with HSV exponential as the colour map type. It's as though VRay has it's on way of interpreting colours, because even a screen grab of the render preview shows the blue as a bluey purple? I'm confused?
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Bullit
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by Bullit » 14 May 2013, 19:19

Did you tried to output in a format that can maintain the 32 or 16 bits?

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SquirrelSa
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by SquirrelSa » 14 May 2013, 19:25

Haven't tried that yet? Thanks for the insight though. Strange because the last version of VRay the colour space seemed to be the same. Ill keep everyone posted on developments.
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SquirrelSa
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Re: V-Ray for Softimage: Tutorials and Walkthrough

Post by SquirrelSa » 15 May 2013, 10:14

Yep, so rendering out .jpeg compresses the true colour space. Rendering out as .TIFF, .PIC, .TGA you get exactly the same image as per your preview pane? No brainer really?
Creativity can be whatever the mind of man can conceive
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