Disabling Lightmaps in a Material Override

Discussions about rendering in SOFTIMAGE©
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MedAnimator_X
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Joined: 05 Mar 2012, 16:10

Disabling Lightmaps in a Material Override

Post by MedAnimator_X » 07 Feb 2013, 18:16

So, I have a partition with my object in it. I was to do an incidence pass by overriding the surface of the material.

Here's the SSS material I'm overriding
Image

Here's where I am thus far:

Image

The partition has a material override and I plugged the incidence into the surface. My question is: How do I disable the lightmap it's writing? I'f im doing a quick/simple incidence pass I don't want it spitting out lightmaps while it does it. Typically I've just duplicated the shader/got rid of the lightmapwrite/threw it on the object's partition but I was wondering if there was a way to do it with override since it would save tons of time for me rather than duplicating and tweaking individual shaders for each object.

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Hirazi Blue
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Joined: 04 Jun 2009, 12:15

Re: Disabling Lightmaps in a Material Override

Post by Hirazi Blue » 08 Feb 2013, 12:17

An override won't work AFAIK, you could however assign your render pass its very own local Mental Ray and disable the creation of lightmaps in the local render options.
;)
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MedAnimator_X
Posts: 4
Joined: 05 Mar 2012, 16:10

Re: Disabling Lightmaps in a Material Override

Post by MedAnimator_X » 08 Feb 2013, 17:57

OH...... haha. Never thought of that, yup, that worked perfect and now my render is nice and fast! :) Thanks so much!

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