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 Post subject: Re: Arnold
PostPosted: 28 Dec 2010, 17:12 
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Location: Close to The Hague, Netherlands
You can get it now, see posts on page 1.

rob

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 Post subject: Re: Arnold
PostPosted: 27 Jan 2011, 11:20 
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Impressive (IMHO) work with Arnold:
http://www.cgfeedback.com/cgfeedback/showthread.php?t=900
at Pag. 3 find a little (not in deep) tutorial

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 Post subject: Re: Arnold
PostPosted: 27 Jan 2011, 12:45 
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Yes, Thomas aka Kel Solaar is a gifted artist.

He's also the one who gave us the sIBLGUI application :ymparty:

rob

Here's another spot with some shots done in Arnold. Lot's of ICE in this one:
http://www.youtube.com/watch?v=O_YnvjaQ1_E

enjoy!

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 Post subject: Re: Arnold
PostPosted: 27 Jan 2011, 12:53 
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thanks for this link.
But any info about release date? Solidangle site is under costruction from many time...
Do you know the (possible) price will have this product?

about sibl, my porro english knowledge don't permit me to understand what it is (a new GUI?) :-\

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 Post subject: Re: Arnold
PostPosted: 27 Jan 2011, 13:13 
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All the info you need about sIBLGUI and more:
http://www.hdrlabs.com/sibl/framework.html

I cannot say anything about a public release, as I don't know ;)
We all just have to have patience, but at least we can choose multiple production proven render engines in the near future, like Max and Maya could for some time now.

rob

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 Post subject: Re: Arnold
PostPosted: 27 Jan 2011, 18:13 
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The "Naruto Tribute" is impressive. "Kel Solaar's" work (online portfolio) seems to be of very high quality, regardless of the renderer used, however...
;)

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 Post subject: Re: Arnold
PostPosted: 28 Jan 2011, 01:25 
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The lecture was very interesting. But damn! The dude was running 16 CPUs...


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 Post subject: Re: Arnold
PostPosted: 28 Jan 2011, 14:56 
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Not that uncommon anymore....

A hexacore with HT already shows 12 CPU's in the taskmanager :D

rob

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 Post subject: Re: Arnold
PostPosted: 28 Jan 2011, 23:21 
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Pretty awesome works there, keep them coming please. I really love Psyop works, most of them.

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 Post subject: Re: Arnold
PostPosted: 09 Feb 2011, 18:03 
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it's a double post on the forum, but I felt this 'belongs' here ;-)

http://timoschaedel.com/index.php?projectpage=1&projectid=40#

Here's Sebastian's description of the project:

the whole production was about 8 weeks long, and softimage only. it was a really crazy time. like you can see in the credits we were a rather small team, but the greatest ive worked with so far. so big up to my "geile typen" ;p

it was the first big project with arnold as render, and our new pipeline (in house project, asset and render management).
as the idea was to create worlds consisting out of car parts we were facing a lot of diffuse reflection..there is glossy all over the place.
and instancing. it is incredible how fast arnold chew through all this data. our farm was rendering for 3 weeks non stop without any failed frames. i really doubt we could do that with mental ray

as being a rather small postproduction house (5 artist at all, 2d and 3d) we are used to have a tight 2d/3d workflow. usually we render a shitload of framebuffer to do the shading in nuke. as we've done a bunch of automotive spots in the past, it worked good so far.
with arnold we've finally had the chance to shade and light to a beauty render in 3d, then passing the raw reflection, diffuse data out to the comp department, recreating that beauty render in nuke to go on further. florian developed shaders for that. he is also the ceo of this place, so we value in house development a lot. in fact the pipeline work was an ongoing project during the subaru job.

at the end it was a great feedback for us, to have a bunch of freelancer work here, which besides tim, never worked with arnold nor with our pipeline before, but they all performed so well, under a very tight deadline.

so thanks once again to those being on the team, after all we had a great time.
-sebastian

If I find out more that can be shown with regards of NDA, i'll post it here.

rob

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