Arnold
Re: Arnold
Recent Psyop commercial containing some shot done with Arnold, mostly close up and inside carpet thread shots:
http://vimeo.com/17615197
older one from the boys at Digic Pictures:
http://www.youtube.com/watch?v=zzNs4-kRLaE
Done almost completely with Arnold, some stuff was done with FumeFX if I recall correctly.
Interview with Rob Bredow and some info on "Cloudy" and Arnold, and additional links to several other movies that used Arnold for rendering:
http://www.awn.com/articles/3d/tech-tal ... rob-bredow
rob
http://vimeo.com/17615197
older one from the boys at Digic Pictures:
http://www.youtube.com/watch?v=zzNs4-kRLaE
Done almost completely with Arnold, some stuff was done with FumeFX if I recall correctly.
Interview with Rob Bredow and some info on "Cloudy" and Arnold, and additional links to several other movies that used Arnold for rendering:
http://www.awn.com/articles/3d/tech-tal ... rob-bredow
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Arnold
For the people who missed this one..
Some stunning work from Thomas Mansencal aka Kel Solaar with a excellent walkthrough how he did it can be found here:
http://www.cgfeedback.com/cgfeedback/sh ... .php?t=900
Multiple 3D apps to create the geometry and scenes, but Arnold was used for rendering.
rob
Some stunning work from Thomas Mansencal aka Kel Solaar with a excellent walkthrough how he did it can be found here:
http://www.cgfeedback.com/cgfeedback/sh ... .php?t=900
Multiple 3D apps to create the geometry and scenes, but Arnold was used for rendering.
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Arnold
One question concerning Arnold of the hopefully non-NDA variety:
Arnold is a production proven renderer and is in use at Sony. Meanwhile SolidAngle develops Arnold into a commercial product. Are these two separate "forks" (to use a term from software development/the "open source" community) of development? In other words: is there a Sony-branch and a SolidAngle-branch or are they one and the same?
edit - come to think of it: might not be a non-NDA kinda question after all...
Arnold is a production proven renderer and is in use at Sony. Meanwhile SolidAngle develops Arnold into a commercial product. Are these two separate "forks" (to use a term from software development/the "open source" community) of development? In other words: is there a Sony-branch and a SolidAngle-branch or are they one and the same?
edit - come to think of it: might not be a non-NDA kinda question after all...
Stay safe, sane & healthy!
Re: Arnold
Sorry, cannot answer that one
But here's some more related links with info about Arnold:
- Siggraph 2010 paper from Marcos Fajardo: http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/
- Siggraph 2010 paper (PDF) about Alive in Wonderland: http://renderwonk.com/publications/s201 ... _notes.pdf
- Siggraph 2010 paper ($) about Alive in Wonderland: http://portal.acm.org/citation.cfm?id=1837028
- Siggraph 2010 paper ($) on Cloudy with a chance of meatballs: http://portal.acm.org/citation.cfm?id=1598034
- HPG 2009 keynotes (PDF) form Larry Gritz: http://www.larrygritz.com/docs/HPG2009- ... -clean.pdf
some other stuff:
- AWN interview with Imagework CTO Rob Bredow: http://www.awn.com/articles/3d/tech-tal ... rob-bredow
- 3D World article: http://www.3dworldmag.com/2010/01/15/ho ... re_part_4/
- AWN 2012 article: http://www.awn.com/articles/article/201 ... page/4%2C1
- FXGuide interview: http://www.fxguide.com/article574.html
- CGSociety interview with Dany Dimian: http://features.cgsociety.org/story_cus ... ry_id=5263
- CGW "Cloudy" Interview: http://www.cgw.com/Publications/CGW/200 ... aughs.aspx
enjoy!
rob
But here's some more related links with info about Arnold:
- Siggraph 2010 paper from Marcos Fajardo: http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/
- Siggraph 2010 paper (PDF) about Alive in Wonderland: http://renderwonk.com/publications/s201 ... _notes.pdf
- Siggraph 2010 paper ($) about Alive in Wonderland: http://portal.acm.org/citation.cfm?id=1837028
- Siggraph 2010 paper ($) on Cloudy with a chance of meatballs: http://portal.acm.org/citation.cfm?id=1598034
- HPG 2009 keynotes (PDF) form Larry Gritz: http://www.larrygritz.com/docs/HPG2009- ... -clean.pdf
some other stuff:
- AWN interview with Imagework CTO Rob Bredow: http://www.awn.com/articles/3d/tech-tal ... rob-bredow
- 3D World article: http://www.3dworldmag.com/2010/01/15/ho ... re_part_4/
- AWN 2012 article: http://www.awn.com/articles/article/201 ... page/4%2C1
- FXGuide interview: http://www.fxguide.com/article574.html
- CGSociety interview with Dany Dimian: http://features.cgsociety.org/story_cus ... ry_id=5263
- CGW "Cloudy" Interview: http://www.cgw.com/Publications/CGW/200 ... aughs.aspx
enjoy!
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Arnold
Thanks for all informations
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Arnold
Another commercial done with Arnold and SI by http://thefrankbartoncompany.com/eng.html
Vinamilk "Jump"
http://vimeo.com/17848870
Vinamilk "Kite"
http://vimeo.com/17849361
rob
Vinamilk "Jump"
http://vimeo.com/17848870
Vinamilk "Kite"
http://vimeo.com/17849361
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Arnold
Two commercials done by SHED and rendered with Arnold:
- http://www.shedmtl.com/fr/la_rencontre (3D fruit characters)
- http://www.shedmtl.com/fr/chasser_le_malheur (eyes and head replacement, vfx shot additions)
rob
- http://www.shedmtl.com/fr/la_rencontre (3D fruit characters)
- http://www.shedmtl.com/fr/chasser_le_malheur (eyes and head replacement, vfx shot additions)
rob
Last edited by Rork on 22 Dec 2010, 16:20, edited 1 time in total.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Arnold
awesome!!!Rork wrote:Two commercials done by SHED and rendered with Arnold:
- http://www.shedmtl.com/fr/la_rencontre (3D fruit characters)
- http://www.shedmtl.com/fr/chasser_le_malheur (eyes and head replacement, vfx shot additions)
rob
( - HB)
hirazi whats up with links color? it hurts my brain and eyes ;p
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Arnold
@origin - it is meant to hurt!!!
No, seriously, I changed this in subsilver2 (but not in subsilver_black) more than six months ago
(see this thread).
The original color used for links wasn't really usable as it didn't differ too much from the normal text, thus not highlighting the link at all. The new shockingly orange color only serves one purpose: to highlight the fact that a link is a link (is a link is a link is a link...)
;)
No, seriously, I changed this in subsilver2 (but not in subsilver_black) more than six months ago
(see this thread).
The original color used for links wasn't really usable as it didn't differ too much from the normal text, thus not highlighting the link at all. The new shockingly orange color only serves one purpose: to highlight the fact that a link is a link (is a link is a link is a link...)
;)
Stay safe, sane & healthy!
Re: Arnold
any release dates, i know they are releasing next year but not sure when and their webpage is still the same not features listed no updates.
Re: Arnold
You can get it now, see posts on page 1.
rob
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Arnold
Impressive (IMHO) work with Arnold:
http://www.cgfeedback.com/cgfeedback/sh ... .php?t=900
at Pag. 3 find a little (not in deep) tutorial
http://www.cgfeedback.com/cgfeedback/sh ... .php?t=900
at Pag. 3 find a little (not in deep) tutorial
Re: Arnold
Yes, Thomas aka Kel Solaar is a gifted artist.
He's also the one who gave us the sIBLGUI application
rob
Here's another spot with some shots done in Arnold. Lot's of ICE in this one:
http://www.youtube.com/watch?v=O_YnvjaQ1_E
enjoy!
He's also the one who gave us the sIBLGUI application
rob
Here's another spot with some shots done in Arnold. Lot's of ICE in this one:
http://www.youtube.com/watch?v=O_YnvjaQ1_E
enjoy!
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: Arnold
thanks for this link.
But any info about release date? Solidangle site is under costruction from many time...
Do you know the (possible) price will have this product?
about sibl, my porro english knowledge don't permit me to understand what it is (a new GUI?)
But any info about release date? Solidangle site is under costruction from many time...
Do you know the (possible) price will have this product?
about sibl, my porro english knowledge don't permit me to understand what it is (a new GUI?)
Re: Arnold
All the info you need about sIBLGUI and more:
http://www.hdrlabs.com/sibl/framework.html
I cannot say anything about a public release, as I don't know ;)
We all just have to have patience, but at least we can choose multiple production proven render engines in the near future, like Max and Maya could for some time now.
rob
http://www.hdrlabs.com/sibl/framework.html
I cannot say anything about a public release, as I don't know ;)
We all just have to have patience, but at least we can choose multiple production proven render engines in the near future, like Max and Maya could for some time now.
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Arnold
The "Naruto Tribute" is impressive. "Kel Solaar's" work (online portfolio) seems to be of very high quality, regardless of the renderer used, however...
;)
;)
Stay safe, sane & healthy!
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