Search found 339 matches
- 19 Aug 2012, 13:11
- Forum: Finished Work
- Topic: Marswalk.
- Replies: 19
- Views: 9469
Re: Marswalk.
As a matter a fact we can. It is not that we and other animals walk like this because we just decided to like that. There are lot of stuff that influenced this, gravity, as less as possible energy waste ... Same could apply on Mars creatures, at least we have some 'idea' what environment looks like...
- 18 Aug 2012, 13:33
- Forum: Finished Work
- Topic: Marswalk.
- Replies: 19
- Views: 9469
Re: Marswalk.
A cheap toy roboter might walk this way. Watch "District 9" or "Starship Troopers" for possible walk cycles, Memag. No creature of this kind will walk like that after million years of evolution, except somebody shoved a 50" long stick up his anus. : ) I was joking Pancho, b...
- 17 Aug 2012, 19:11
- Forum: Finished Work
- Topic: Marswalk.
- Replies: 19
- Views: 9469
Re: Marswalk.
Yep, the walk cycle couldn't be any stiffer. No animal or human being walks like that. But that's the creature from Mars, how could we possibly reflect and apply our knowledge and understanding of motion to the unknown being from outerspace. Bet when they invade, they'll walk stiff like that and an...
- 14 Aug 2012, 13:46
- Forum: Plugins
- Topic: mesh paint
- Replies: 97
- Views: 53160
Re: mesh paint
Bullit wrote:origin/Piotrek do you think it is possible this with your plug
http://www.3pointstudios.com/3ptools_lite.shtml
I think maybe it will be fantastic to model.
origin wrote:Polygon modelling just doesnt fit into this tool really.
- 14 Aug 2012, 08:00
- Forum: General & Troubleshooting
- Topic: need mesh paint plz send me download link
- Replies: 13
- Views: 2070
Re: need mesh paint plz send me download link
It's in the main control panel on the bottom the EDIT menu.
Don't know if there was a default shortcut key, but you can set it yourself in File-Keyboard Mapping- Custom Script Commands.
That's how you could find mysterious custom scripts and invoke them.
Don't know if there was a default shortcut key, but you can set it yourself in File-Keyboard Mapping- Custom Script Commands.
That's how you could find mysterious custom scripts and invoke them.
- 13 Aug 2012, 23:07
- Forum: General & Troubleshooting
- Topic: need mesh paint plz send me download link
- Replies: 13
- Views: 2070
Re: need mesh paint plz send me download link
C:\Users\"yourusername"\Autodesk\Softimage_2013\Addons
C:\Program Files\Autodesk\Softimage 2013\Addons
C:\Program Files\Autodesk\Softimage 2013\Addons
- 13 Aug 2012, 16:49
- Forum: General & Troubleshooting
- Topic: need mesh paint plz send me download link
- Replies: 13
- Views: 2070
Re: need mesh paint plz send me download link
Put it in "Addons" folder.
- 12 Aug 2012, 19:23
- Forum: Rendering
- Topic: Lightmap, how bake it?
- Replies: 3
- Views: 1494
Re: Lightmap, how bake it?
Get-> Property-> Rendermap
There is render tree node called "Color sampler" as well, it's in Lightmap category.
I think that could work too.
Also read these instructions.
There is render tree node called "Color sampler" as well, it's in Lightmap category.
I think that could work too.
Also read these instructions.
- 10 Aug 2012, 21:28
- Forum: Plugins
- Topic: mesh paint
- Replies: 97
- Views: 53160
Re: mesh paint
that video looks slow and no different from the draw polygon tool with snapping on. i haven't seen zbrush's new one, but i remember the zsphere/join drawing retopo workflow they had years ago... also very slow and awful. bsurfaces and topogun are very slick and is what i imagine can be doable in th...
- 10 Aug 2012, 20:21
- Forum: Plugins
- Topic: Soft Transform
- Replies: 41
- Views: 16143
Re: Soft Transform
Thanks!
- 10 Aug 2012, 14:29
- Forum: Plugins
- Topic: mesh paint
- Replies: 97
- Views: 53160
Re: mesh paint
a retopo tool is totally doable with the new custom tool sdk. i was thinking on the lines of the bsurfaces... http://www.bsurfaces.info/ and silo's topo pen s Oh, Silo's topo brush was first of it's kind, brilliant at the time (3dcoat retopo and topogun came later as far as I recall), but it was cl...
- 08 Aug 2012, 09:10
- Forum: Plugins
- Topic: mesh paint
- Replies: 97
- Views: 53160
Re: mesh paint
Another suggestion,
if there is a way to create a polygon ribbon along the line (straight,freehand,arc,curve) and make polygons weld if within certain distance
this would also make a kick ass re-topology tool, as if it's not kick ass already.
if there is a way to create a polygon ribbon along the line (straight,freehand,arc,curve) and make polygons weld if within certain distance
this would also make a kick ass re-topology tool, as if it's not kick ass already.
- 08 Aug 2012, 00:56
- Forum: Plugins
- Topic: mesh paint
- Replies: 97
- Views: 53160
Re: meshPaint v0.93
You're amazing Piotrek.origin wrote:
thanks for suggestion. Ive implemented it and now it's easy to do strokes on curved surfaces with just two mouse clicks. Now there's bigger task, arc length parametrization, for equal clone spacing, better follow stroke and non-linear mouse interpolation.
- 07 Aug 2012, 17:50
- Forum: Plugins
- Topic: mesh paint
- Replies: 97
- Views: 53160
meshPaint v0.93
[media]https://vimeo.com/47094105[/media] meshPaint v0.93 : +line drawing +faster mouse interpolation --------------------------------------------------------------------------------------------- Just thought I should post this here, hope it's okay with you Piotrek? How's your arm anyways? May I sug...
- 28 Jul 2012, 01:34
- Forum: Plugins
- Topic: quickPrimitive
- Replies: 119
- Views: 90266
Re: quickPrimitive
I would need to recompile the plugin, setting cube length to 1 is easy but altering scale is a must since there is no box primitive in SI. Recently I've been run over by car while cycling, I hope in a week my hand will be operational so I will go back to plugin development... Oh damn, I hope you'll...
- 22 Jul 2012, 19:24
- Forum: Animation
- Topic: make roll automatically ?
- Replies: 7
- Views: 2891
Re: make roll automatically ?
[media]https://vimeo.com/4662525[/media] Roll Object Compound and Sample Scene http://julianjohnsonsblog.blogspot.com/2009/05/roll-object-compound-and-sample-scene.html ----------------------- Rigging a rolling sphere https://groups.google.com/forum/?hl=en&fromgroups#!topic/xsi_list/X-Wyg3k4U80