Search found 87 matches

by CiaranM
18 Dec 2011, 01:27
Forum: Programming
Topic: update problem with scripted operator
Replies: 3
Views: 996

Re: update problem with scripted operator

Hi,
are you sure that's the event you want to use? siOnBeginFrame is fired when a frame begins to render. Maybe you should try siOnTimeChange which fires whenever the timeline changes?
by CiaranM
13 Dec 2011, 20:45
Forum: ICE
Topic: Creating a UI for compounds?
Replies: 3
Views: 723

Re: Creating a UI for compounds?

, basically i just wanted all my controls in one place and not numerous boxes open that controlled several different key things. If you want all the controls on one place , then you can just expose them all on a single compound and everything you need will be available. It might get a little bit un...
by CiaranM
19 Oct 2011, 20:35
Forum: ICE
Topic: Best way to deploy ICE-Compounds and Nodes
Replies: 4
Views: 984

Re: Best way to deploy ICE-Compounds and Nodes

It's pretty annoying, but make sure you hit 'refresh' on the preset browser after installing the addon. Otherwise the compounds will not show up.
by CiaranM
14 Oct 2011, 00:50
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 86498

Re: 3delight tests

Nothing smart that I know, except the standard method to use as much more of standard lights, or blurred environment images. This seems to be the same recipe everywhere.... I guess because standard light gives an wide uniform signal, instead of 'dots'. Yeah, I've been using area lights for my tests...
by CiaranM
13 Oct 2011, 23:40
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 86498

Re: 3delight tests

Nice renders.
As for multi-bounce photons, they look great. But, I have a hard time reducing flickering in animation. I'm not sure which parameter is the key to reducing flickering (global shading rate, GI shading rate, num photons...). Any ideas?
by CiaranM
01 Oct 2011, 20:47
Forum: News
Topic: 3delight for Softimage 3.0 beta
Replies: 68
Views: 13920

Re: 3delight for Softimage 3.0 beta

Again I managed to miss some versions, as well as at least start of out-of the-box point based glossy reflections. Now these reflections are a bit limited, following the MIA 'highlight only' way. Time to fire up XSI... Actually, they're proper point based glossy reflections, not just highlights. Th...
by CiaranM
23 Sep 2011, 13:49
Forum: Programming
Topic: Branch mode?
Replies: 6
Views: 1323

Re: Branch mode?

I didn't think it was possible to apply ICE ops in branch mode....
by CiaranM
15 Aug 2011, 09:17
Forum: ICE
Topic: Referencing the model
Replies: 2
Views: 689

Re: Referencing the model

this_model
by CiaranM
10 Jul 2011, 11:44
Forum: Open Discussion
Topic: Price change imminent?
Replies: 103
Views: 16677

Re: Price change imminent?

What I don't know is why it's so much more expensive in Europe than in the US?
by CiaranM
10 Jun 2011, 00:25
Forum: ICE
Topic: City Generation
Replies: 54
Views: 35149

Re: City Generation

Looking good!
by CiaranM
30 May 2011, 10:59
Forum: Programming
Topic: C++ debugging tip
Replies: 2
Views: 1128

Re: C++ debugging tip

Thanks for the tips!
by CiaranM
29 May 2011, 22:39
Forum: ICE
Topic: control instance animation
Replies: 11
Views: 3559

Re: control instance animation

Hi, you're doing this with a simulated ICE tree right? The setup in the manual is designed for that (see the simulate node). The technique you've ended up with will work just fine for non-simulated stuff, but it might be more efficient to do it in a simulated tree since then you can make sure that a...
by CiaranM
03 May 2011, 10:26
Forum: Plugins
Topic: ICE Cache Drag and Drop
Replies: 0
Views: 1418

ICE Cache Drag and Drop

Here's a little plugin to help speedup the workflow of bringing ICE or PC2 caches into a scene. - Simply drag and drop cache files into your scene and the pointcloud and cache nodes will be automatically created. - Use keyboard modifiers to append multiple cache files together, or to existing scene ...
by CiaranM
02 May 2011, 20:57
Forum: Plugins
Topic: navigate ice tree
Replies: 1
Views: 2149

Re: navigate ice tree

Nice, thanks!
by CiaranM
27 Apr 2011, 15:59
Forum: ICE
Topic: geometry vs geometry
Replies: 1
Views: 971

Re: geometry vs geometry

Hi,
you can do this very easily with Momentum 2.0. The geometry can even be deforming etc.
by CiaranM
27 Apr 2011, 02:29
Forum: ICE
Topic: Overlaping in ICE
Replies: 10
Views: 3554

Re: Overlaping in ICE

Here's a compound that might be useful. CM_Membrane.1.25.zip It uses several of the techniques describe previously to push particles apart until they're more evenly distributed. In your case you should apply this to a non-simulated ICE tree. The most important controls are: Simulation state - non-si...