Hi,
are you sure that's the event you want to use? siOnBeginFrame is fired when a frame begins to render. Maybe you should try siOnTimeChange which fires whenever the timeline changes?
Search found 87 matches
- 18 Dec 2011, 01:27
- Forum: Programming
- Topic: update problem with scripted operator
- Replies: 3
- Views: 996
- 13 Dec 2011, 20:45
- Forum: ICE
- Topic: Creating a UI for compounds?
- Replies: 3
- Views: 723
Re: Creating a UI for compounds?
, basically i just wanted all my controls in one place and not numerous boxes open that controlled several different key things. If you want all the controls on one place , then you can just expose them all on a single compound and everything you need will be available. It might get a little bit un...
- 19 Oct 2011, 20:35
- Forum: ICE
- Topic: Best way to deploy ICE-Compounds and Nodes
- Replies: 4
- Views: 984
Re: Best way to deploy ICE-Compounds and Nodes
It's pretty annoying, but make sure you hit 'refresh' on the preset browser after installing the addon. Otherwise the compounds will not show up.
- 14 Oct 2011, 00:50
- Forum: WIP
- Topic: 3delight tests
- Replies: 176
- Views: 86498
Re: 3delight tests
Nothing smart that I know, except the standard method to use as much more of standard lights, or blurred environment images. This seems to be the same recipe everywhere.... I guess because standard light gives an wide uniform signal, instead of 'dots'. Yeah, I've been using area lights for my tests...
- 13 Oct 2011, 23:40
- Forum: WIP
- Topic: 3delight tests
- Replies: 176
- Views: 86498
Re: 3delight tests
Nice renders.
As for multi-bounce photons, they look great. But, I have a hard time reducing flickering in animation. I'm not sure which parameter is the key to reducing flickering (global shading rate, GI shading rate, num photons...). Any ideas?
As for multi-bounce photons, they look great. But, I have a hard time reducing flickering in animation. I'm not sure which parameter is the key to reducing flickering (global shading rate, GI shading rate, num photons...). Any ideas?
- 01 Oct 2011, 20:47
- Forum: News
- Topic: 3delight for Softimage 3.0 beta
- Replies: 68
- Views: 13920
Re: 3delight for Softimage 3.0 beta
Again I managed to miss some versions, as well as at least start of out-of the-box point based glossy reflections. Now these reflections are a bit limited, following the MIA 'highlight only' way. Time to fire up XSI... Actually, they're proper point based glossy reflections, not just highlights. Th...
- 23 Sep 2011, 13:49
- Forum: Programming
- Topic: Branch mode?
- Replies: 6
- Views: 1323
Re: Branch mode?
I didn't think it was possible to apply ICE ops in branch mode....
- 15 Aug 2011, 09:17
- Forum: ICE
- Topic: Referencing the model
- Replies: 2
- Views: 689
Re: Referencing the model
this_model
- 10 Jul 2011, 11:44
- Forum: Open Discussion
- Topic: Price change imminent?
- Replies: 103
- Views: 16677
Re: Price change imminent?
What I don't know is why it's so much more expensive in Europe than in the US?
- 10 Jun 2011, 00:25
- Forum: ICE
- Topic: City Generation
- Replies: 54
- Views: 35149
Re: City Generation
Looking good!
- 30 May 2011, 10:59
- Forum: Programming
- Topic: C++ debugging tip
- Replies: 2
- Views: 1128
Re: C++ debugging tip
Thanks for the tips!
- 29 May 2011, 22:39
- Forum: ICE
- Topic: control instance animation
- Replies: 11
- Views: 3559
Re: control instance animation
Hi, you're doing this with a simulated ICE tree right? The setup in the manual is designed for that (see the simulate node). The technique you've ended up with will work just fine for non-simulated stuff, but it might be more efficient to do it in a simulated tree since then you can make sure that a...
- 03 May 2011, 10:26
- Forum: Plugins
- Topic: ICE Cache Drag and Drop
- Replies: 0
- Views: 1418
ICE Cache Drag and Drop
Here's a little plugin to help speedup the workflow of bringing ICE or PC2 caches into a scene. - Simply drag and drop cache files into your scene and the pointcloud and cache nodes will be automatically created. - Use keyboard modifiers to append multiple cache files together, or to existing scene ...
- 02 May 2011, 20:57
- Forum: Plugins
- Topic: navigate ice tree
- Replies: 1
- Views: 2149
Re: navigate ice tree
Nice, thanks!
- 27 Apr 2011, 15:59
- Forum: ICE
- Topic: geometry vs geometry
- Replies: 1
- Views: 971
Re: geometry vs geometry
Hi,
you can do this very easily with Momentum 2.0. The geometry can even be deforming etc.
you can do this very easily with Momentum 2.0. The geometry can even be deforming etc.
- 27 Apr 2011, 02:29
- Forum: ICE
- Topic: Overlaping in ICE
- Replies: 10
- Views: 3554
Re: Overlaping in ICE
Here's a compound that might be useful. CM_Membrane.1.25.zip It uses several of the techniques describe previously to push particles apart until they're more evenly distributed. In your case you should apply this to a non-simulated ICE tree. The most important controls are: Simulation state - non-si...