Search found 1775 matches

by rray
03 Aug 2011, 17:26
Forum: Plugins
Topic: RCTools updates
Replies: 125
Views: 60203

Re: RCTools updates

I suspect something with the Python installation. Do you have Python in the list of available scripting languages when opening a script editor?
by rray
27 Jul 2011, 20:21
Forum: Rendering
Topic: Problem Rendering Mattes with MR
Replies: 34
Views: 3856

Re: Problem Rendering Mattes with MR

Forgive my noob ignorance but doesn't it come down to this Say I want to mask out the red in this gradient: http://i52.tinypic.com/4k7cs1.png when using this b/w "mask" gradient: http://i56.tinypic.com/2gxo6bn.png in photoshop I get this (mutiply 100%) http://i51.tinypic.com/2v1574k.png Re...
by rray
27 Jul 2011, 15:47
Forum: Rendering
Topic: Problem Rendering Mattes with MR
Replies: 34
Views: 3856

Re: Problem Rendering Mattes with MR

just an idea didn't follow the thread throughly.... it could have to do with gamma correction

* I remember I read somewhere it's good to use linear gamma (1.0) during compositing - am not an expert on this subject might have to do with this...
by rray
26 Jul 2011, 19:12
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8373

Re: C++ custom tool SDK programming tip

Btw, how would I get the subdivided version of an edge in case I want to highlight that?

Currently looking into the GeometryAccessor, but no idea if this will work.
by rray
26 Jul 2011, 14:15
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8373

Re: C++ custom tool programming tip

Tweak tool "sort of" does that, presumed you don't move anything Never looked into the old "UserNormals" code. But I guess it would be possible to modify the code. Although since the tool SDK wasn't finished back then I assume it involved a bit of hacking. So probably it would be...
by rray
26 Jul 2011, 12:14
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8373

C++ custom tool SDK programming tip

Here's a tip how to get the actual component object (edge, point, polygon) from a custom tool snap/pick operation. This is useful for example in case you want to highlight an edge. The component arrives as the first and only element of the Component Collection of the SubComponent property of a Colle...
by rray
21 Jul 2011, 22:37
Forum: Feedback
Topic: Getting randomly logged out
Replies: 5
Views: 1926

Re: Getting randomly logged out

:-h hehe .. used FF 5, but I assume it had to do with the company firewall, here at home it's ok. Thread could probably be deleted 8-x
by rray
21 Jul 2011, 19:32
Forum: Feedback
Topic: Getting randomly logged out
Replies: 5
Views: 1926

Getting randomly logged out

I'm getting randomly logged out atm, especially when loading times for a page is a little higher (>5 seconds). Probably on my end, will investigate.
by rray
21 Jul 2011, 19:02
Forum: Announcements
Topic: Binary Alchemy Essential Shader Collection v25
Replies: 15
Views: 4443

Re: Binary Alchemy Essential Shader Collection v25

from the mailing list... Ok, the spdl issue and the Maya connection issue are both fixed. (some issues with the auto-packager) You can download the latest version via http://www.BinaryAlchemy.de/index_dev.htm Holger Schoenberger technical director The day has 24 hours, if that does not suffice, I wi...
by rray
20 Jul 2011, 20:41
Forum: Announcements
Topic: Binary Alchemy Essential Shader Collection v25
Replies: 15
Views: 4443

Re: Binary Alchemy Essential Shader Collection v25

Weird I was sure I posted a reply an hour ago ... seem to have forgotten to press submit:D Anyway xD.. Here's a workaround I found: Open the offending files in a text editor, and copy the Layout "Basic" blocks and replace the Layout "RenderTree" blocks with them. (The "Group...
by rray
13 Jul 2011, 10:56
Forum: ICE
Topic: How to delete custom attribute immediatly?
Replies: 2
Views: 744

Re: How to delete custom attribute immediatly?

Was wondering the same thing yesterday but found them removed from the list when I reloaded the scene today. Might have been fixed from a former release (2012, SP1)
by rray
09 Jul 2011, 20:50
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 12977

Re: Ray's WIPs

Sorry I don't see your point :-\
by rray
06 Jul 2011, 16:33
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 12977

Re: Ray's WIPs

The nudity tag I find very useful in situations such as when you're in the office scouring sicommunity.com for plugins, and accidentaly hit a thread like mine and it just so happens that your boss walks in exactly in that moment (as usual ... :-bd ) I was going for a preview here because the thread ...
by rray
06 Jul 2011, 14:26
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 12977

Re: Ray's WIPs

Well ok, but if thumbnails with nudity are not ok then I'm just wondering why there's one in the top row of the forum right now.
Jus saying ;)
by rray
06 Jul 2011, 12:57
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 12977

Re: Ray's WIPs

Hirazi, I figured thumbnails would be an ok tradeoff between a rather text-heavy picture thread and a fully SFW thread. Going to make them a bit blurrier, hope that's ok.

Cheers Nizar!
by rray
06 Jul 2011, 02:20
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 12977

Re: Ray's WIPs

Done some more work on the face. Sill undecided what to do about the hair (Probably going to use KH3+Create Extrusion Along Strands V2) Preview: (see Moderator edit below) http://i55.tinypic.com/242haa9_th.jpg http://i55.tinypic.com/242haa9.jpg http://i53.tinypic.com/xngujb.jpg Closeup of eyes, ligh...