Search found 143 matches

by milanvasek
29 Nov 2012, 10:48
Forum: Tutorials
Topic: Proposal: Community Tutorial Project?
Replies: 27
Views: 6887

Re: Proposal: Community Tutorial Project?

I'll volunteer to make tutorials. Just need to know what people are missing. I would really like to see some good rigging tutorial. Especially face setup (because the rest i can do somehow with GEAR autorig :) ) on some cartoon character. With good explanation from experienced rigger, tips&tric...
by milanvasek
27 Nov 2012, 11:45
Forum: WIP
Topic: Justin and the Knights of Valour
Replies: 13
Views: 5269

Re: Justin and the Knights of Valour

here are some charater renders:

Image

Image

Image
by milanvasek
25 Oct 2012, 11:21
Forum: WIP
Topic: Steampunk WIP
Replies: 24
Views: 6325

Re: Steampunk WIP

first i have to say i really like this project. looking forward to see updates

about the foreground DOF, i would recommend rendering those elements in separate layers and then using simple defocus filter (i guess animation will be comped in nuke/fusion or something like that)
by milanvasek
22 Oct 2012, 10:29
Forum: General & Troubleshooting
Topic: Size and shape of the Model null
Replies: 3
Views: 1059

Re: Size and shape of the Model null

Thank you Eric. I was hoping there is some secret options or something... :) I am modeling a lot of houses/components that will be instanced in a city. I need to keep them in one scene, but can't have them all at 0,0,0... anyway, I will just add another null at position of each model null so i can s...
by milanvasek
21 Oct 2012, 22:00
Forum: WIP
Topic: TMNT Complete Episode Work/Image Thread
Replies: 795
Views: 258762

Re: 2D-CGI Ninja Turtles - complete episode

wau, really impressive amount of work done here. i liked this series so much when i was a kid :) i think the look of mechanical stuff is good, but characters (especially humans) are a little bit too cg for me. i guess using only two colors in toon shader without gradient would help. damn, now i can'...
by milanvasek
21 Oct 2012, 21:43
Forum: Announcements
Topic: Zambezia Production Focus
Replies: 10
Views: 2336

Re: Zambezia Production Focus

It's nice to see Softimage Facebook page so active recently. (btw, have you noticed that Softimage has around 40% of Maya's number of fans on facebook, not bad :) ) anyway, great to see some article about project involving softimage on cgsociety, but i have to agree with others here, they could do m...
by milanvasek
21 Oct 2012, 21:35
Forum: General & Troubleshooting
Topic: Size and shape of the Model null
Replies: 3
Views: 1059

Size and shape of the Model null

Hi. Please, is there a way to change the size and shape of the "Model null"?
by milanvasek
21 Oct 2012, 21:31
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 85745

Re: MilanVasek wips

thanks for suggestions... i was thinking about the cliffs and you are right. it would be cool. so i will try to add them :) for me, this 3d scene in its current state is more like a sketch. changing the city completely by moving hundreds of houses takes just few moments, so i can experiment. apart f...
by milanvasek
16 Sep 2012, 17:12
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 85745

Re: MilanVasek wips

some WIP of models that will be used in the streets... http://www.milanvasek.com/wp-content/uploads/2012/09/streetstuff.jpg and a test of a rope compound done by my friend Luca, who didn't know anything about ICE before he started making it :) it's really cool now, you just select 2 nulls, it makes ...
by milanvasek
09 Sep 2012, 22:22
Forum: WIP
Topic: electric chair chamber - xsi, nuke. Personal project
Replies: 22
Views: 9487

Re: electric chair chamber - xsi, nuke. Personal project

hi. reading your story reminds me of myself several years ago... I also switched from max to xsi when i went to a studio using it and was amazed by it ever since :) image is looking really nice. great amount of detail everywhere in models. i can't wait to see it with textures and shaders. only the g...
by milanvasek
08 Sep 2012, 22:18
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 85745

Re: MilanVasek wips

small update. I did quite a lot of work that is not too visible. Main thing is that I started using standins and modeled low poly proxy objects using only boxes, so that when I instance them and display pointcloud as boxes, I get quite accurate representation of the models and something like 15fps w...
by milanvasek
01 Sep 2012, 15:09
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 85745

Re: MilanVasek wips

a little OT. but i'm posting it here for two reasons. the first is that "lowpoly, bad topology" teapot and the second is, that i love this stage of the process (before glazing) when it looks like cg clay render :) http://www.milanvasek.com/pottery/047.jpg and now back to modeling houses fo...
by milanvasek
01 Sep 2012, 14:05
Forum: WIP
Topic: Softimage and Thea Render
Replies: 35
Views: 23197

Re: Softimage animation to Thea Render

nice one :-bd
by milanvasek
01 Sep 2012, 14:03
Forum: News
Topic: exit Stephen Blair?
Replies: 63
Views: 16650

Re: exit Stephen Blair?

good luck to you both! you've done a lot for softimage and its community and it was because of you (and some others) that i always felt good to be on softimage side...

shame on autodesk
by milanvasek
27 Aug 2012, 01:05
Forum: Open Discussion
Topic: Fusion & Nuke
Replies: 26
Views: 10116

Re: Fusion & Nuke

Yes, I ment its easier to set-up, get along and have results. Truth is that NukeX has a wealth of usefull stuff for vfx in comparison to the crippled Nuke version as I call it. Regarding the crippled Nuke and Fusion, I would say that it mostly comes down to preference then, which is mostly a thing ...
by milanvasek
22 Aug 2012, 17:18
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 85745

Re: MilanVasek wips

I'm afraid not but I'm always available to pose in a bowler hat and big moustache =p~ Could you make custom instances of different body parts for the people? Something similar to your buildings but with a selction of heads, legs, arms etc? cool, at least i will have some reference for modeling :D w...